integer a and b

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i would refer to them as a big storage containing many other storages


lets say the trigger is for every big storage (integer a) from storage (1) to storage (10)
if player(big storage(integer a)) is equal to is playing

the big storage will search every storage from 1 to 10 and see whether they are playing or not
 
They are integers just as any other integer variable you can create. Warcraft 3 just provides them for the GUI interface.

When you loop you do a group of actions for every value assigned to the loop. If you loop from 1 to 10 using Integer A, you're doing a loop using IntegerA as 1, 2, 3, 4, 5, 6, 7, 8, 9 and 10. Wc3 handles the loops untill you reach a limit.

When you declare "From 1 to 10" Wc3 handles 1 as the "MinimumA" and "10" as "MaximumA" and stipulates that the loop will end when A, wich starts at MinimumA, reaches MaximumA, increasing it's value by 1 on every loop instance.
 
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