Version 2.2 completed:
http://www.hiveworkshop.com/forums/...8ae67cb430f39108cee9c4f43&dateline=1370295129
Changelog:
Now includes Team Deathmatch! Fight with other players in teams of 2, 3, 4 or 5! Game continues till a team kill total is reached, same default spawn layout and gameplay except with allied players. AI completely compatible with this mode.
Naga M's Naga Bash armor reduction buff fixed
Zeus's Lightning bolt deals 6 damage (from 8) but has a greater reduced cd of 2.5s (from 6)
Zeus's Mana regeneration increased to 2.5 (from 1.5)
Zeus' Thundergod’s Wrath cooldown reduced to 15s (from 25)
Necromancer attack speed increased by approx. 50%
Troll Beserker attack damage reduced to 2-3 (from 4-5)
Beastmaster's Stampede now creates 12 beasts per second (from 8) stilll dealing 4 damage each
Pit Lord's Firestorm no longer hurts himself
Cannon Tower can no longer attack while repairing
Fixed a bug where the Satyr Hellcaller's Soul Nullification was spawning under him instead of infront of him
Fixed a bug where the Satyr Hellcaller's Soul Nullification could hit units and not damage them, it now deals damage and hits all targets properly
Satyr Hellcaller's Soul Nullification can now only be cast to the maximum range (instead of global cast distance) and shall run to an appropriate range before casting
Satyr Hellcaller's Unholy Aura range reduced to 275 (still slows by 75%)
Stone Giant's Toss has been fixed, this now properly throws the random nearby target to the position instead of just knocking them up.
Stone Giant's Toss range has been increased to 1200 and now all units and the landing position have their movement speed reduced by 60% for 3 seconds
Rifleman's Snipe hotkey changed to Q
Speed Archer's Speed Drain hotkey changed to Q
Faceless Void's Step Through hotkey change to Q
Priestess of the Moon's Elune's Arrow damage now depends on distance traveled. Dealing between 3-21 depending on the distance (from a flat 12)
Priestess of the Moon's Elune's Arrow now causes attacks against stunned enemies by the arrow to deal 3 additional magic damage
Priestess of the Moon's Leap now increases her attack speed by 90% for 2.5 seconds (from 35%)
Archmage's Water Elementals can now walk across icy terrain without taking damage or being slowed
Fixed a bug where Siege Engine's Cluster Rockets were doing no damage
Siege Engine's Cluster Rockets now only release 14 rockets (from 20) but still deal 3.5 damage per rocket and stun for 0.5 seconds each
Fixed a bug causing Necrolyte's Death Pulse to not be upgraded if he was on full hit points
Necrolyte's Death Pulse now increases its range by 150 points for the one cast of the Sadist Passive (625 aoe from 475)
Faerie Dragon's (Puck) Phase Shift now creates two of the same effect in a nearby location to attempt to confuse enemies, lasts for 2 seconds
Fixed Wisp's Revert Damage not functioning properly
Added new hero: Tormented Soul
. Light Expulsion - Releases many orbs of light around him at random locations over 2 seconds. Contact by any of these orbs with enemies will each release a blast of lightning dealing 4 damage. (Cooldown 4 seconds)
Added new hero: Ancient Protector
. Overgrowth - Releases roots from the earth below holding nearby enemies in place and dealing 8 damage over 4 seconds. (Cooldown 10 seconds)
Need ideas for Keeper of the Grove hero, creating some sort of tree creation blast but need ideas on if it should damage/heal and what the second ability should be. Considering another tree circle forming around him or something to that effect
Fixed bugs with scoreboard
Some bug fixes and improvements to AI, especially the bugs where the AI couldn't handle new heros
Beach Arena now contains "kindof beach-like" trees.
Beach Arena now slows attack speed by 40% and does no longer slow movement speed.
Creates set spawn points on some arenas to prevent spawning on immovable or damaging locations (lava, ice, rectangular, forest/spider, ice+water final)
Added more unique killtype displays:
Bounty Hunter (slice, cut down, cut in half, shred)
Butcher/Pudge/Abomination (mutated, defiled, hooked)
Centaur (stomped)
Earthshaker/Tauren (slammed, crushed)
Panda (endangered, extincted, offered his last round to)
Riki/Stealth Assassin (assassinated)
Satyr Hellcaller (purged)
Wisp (relocated)
Zeus (zapped, electrocuted)
Unique sound events on multikills