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Infernals Vs. Golems

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Level 6
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great ur here. i just got all the models (except diamond golem, btw its ugly) to work. we got 5 infernals, all great, we should use them, and 4 golems...

we need one more golem...

PS. Join the chat!
 
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Minerals...

Oh, of course. Sorry, should have done that yesterday. Im attaching it below.

Anyway, i have been figuring on this idea about the Golems being able to create small golems out of minerals.

So, this is how the GolemCreation could be like:

The Golems were using are:
GOLD, SILVER, DIAMOND, CRYSTAL, RUIN (We should think of a mineral that the RuinGolem is made of, Jade?)
A golem (hero) is able to create a lesser replicate of himself (i.e the Gold Golem can only create small gold golems). To create a small golem you need 3 pieces of minerals in the right combination. Here are the minerals:
  • GOLD
  • SILVER
  • DIAMOND
  • CRYSTAL
  • The mineral that the RuinGolem is made of (Jade?)
    + one "extra" basic mineral:
  • GRANITE (or just "rock")
The combination is quite simple (we should not make this to complex). To make the best CrystalGolem you need 3 pieces of Crystal. But, all good minerals are hard to get, the most common is the basic mineral (as above, Granite). To create a "not-so-good" golem, you can simply replace a Crystalpiece to a Granitepiece. But you need atleast 1 piece of Crystal to make a golem.


Example:
The CrystalGolem can create 3 different golems:
  1. The best is made of 3 pieces of Crystal
  2. The second best is made of 2 pieces of Crystal and one piece of Granite
  3. The third one, and not so good, is created by 1 piece of Crystal and 2 pieces of Granite
This goes for all Golems, just that the GoldGolem uses Gold, and so on...
Those combinations multiplied on all Golemtypes gets us a total of 15 small Golemtypes, not a to big of a deal to make?

So, how to get a mineral? My idea is that there should be certain "mines", pieces of rock that you could hit (attack) to punch out the minerals. I have two (maybe three then...) ideas for how this could work:


  1. The "mine" has a "hit-count". Say it is 12, then it takes 12 hits to get out a new mineral. The hit-count could be set to a random value after each mineralpiece, or just always be 12.
  2. Each hit on the "mine" has a specific % chance to give a mineral.
  3. Combine option 1 and 2 above, and use both in a well calculated way.
Remember that the basic mineral (Granite) will have a greater % to be the mineral you get, making it the most common mineral.


I dont know if the minerals should be to any special use to the Infernals. If nothing special, it could always be grub grub for them, giving +hp +mana and maybe +xp when eaten.


This layout gives new strategic opportunities. The mines will be "hot-spots", still hard to use with enemies around, since you have to "attack" them. As for the golemcreation, this will add a sort of "timing element":

"Should i create a not so good golem NOW, or WAIT and hope i get the good mineral i need to make a better golem"...

It will be a sort of hunt for those minerals as quick as they pop-out. The Golems need to save them to make small golems, and the infernals dont want that to happen (+that they might like to eat the minerals, which the Golems can't do). The mineralitems can be made to drop upon death, creating a hunt for those packed with minerals.

Still, this can be made as a kind of "semi mission", still having the bigger game going on as you try to snap some minerals as you go.

What will be needed to do this is:
-More advanced triggering
-More time (make all those golemtypes etc...)
-New models for the minerals and maybe for the "mine"-rock.
-New Icons for the minerals and the Golems aswell (Need icons to the heroes anyway)

But in my opinion, i think we should go for something like this. Please take some time to think about all this, and then say what you think about it.
 

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Level 4
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damn. how long did it take u to type that 20 minutes? and yes i think the ruin golem should be jade.and i have a CREATIVE i dea about the mines the heroes have an ability called "mine" right? and every hit on the mine gives it a greater chance to give a good mineral. after u hit it alot of times you use the ability mine to mine the mine(lol). i also think 3 granite COULD make a crappy rock golem lol. ty for posting the map i like the infernals using them for mana too. i say crystal should restore mana granite would restore hp and the others would give you some experience

edit-cool ur on. should we go to the chat?
 
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Project Status

OK. I think we should keep check of everything thats going on. So ill see if i can get things organized here:

Estimated Progress: Overall 10-15%

Of lately we have discussed and decided(?) this:
  • The Golems can create small golems, and i agree, three Granitepieces can make a small rockgolem (granitegolem).
  • Creating a small golem is done using an ability, while having the minerals in your inventory (?)
  • The RuinGolem is now known as a JadeGolem, and the last mineral known as Jade.
  • The mining is supposed to be done by using an ability (Maybe this ability could just order the Golem to attack the mine via trigger)
  • The Infernals can eat the minerals to get mana/hp/xp in some way

What is needed, but in the making or in waitinglists to be made is:
  • DiamondGolem. Will be made of SuPa-, starting on that in a week or two.
  • GolemIcons. Will be made of BlackDoom, starting on that in a cup of days.
  • ShadowInfernal icon is in the making by HeretoDLstuff here
  • Terrain, can be made by Codexx. (We should pm him)
  • SilverGolem model is not made, put i will pm mdlvis about it.

Whats not done, and not is in the making at all is:
  • InfernalIcons. HeretoDLstuff may agree to create more, and BD aswell.
  • Mineralmodels and Icons. We should talk about those, and then post a request.
The rest thats not done, could probably be made by ourselves.

I have tested to shrink the modelsizes, and it works just fine. The file itself doesnt get smaller, but takes lesser place in the WE. Map size reduced from 1680 kB to 1446 kB (not a to big of a change)

Bad News!
The GoldGolem and JadeGolem look awful in-game. Goldgolem shifts colour in black, and the Jadegolems spikes in the hands just loosen from the hands while walking.

Test map and see.
All the triggering seems "doable" so far, cant see anything i cant manage.
Most relevant right now is to get out requests for those models and icons, and then start on the terrain and to get the Heroes figured out.

Please comment almost all of this wc3man, so we know what we both think of it.
 
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Level 4
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i might be able to edit the jade golem in a model editor to take the spikes of his hand. ill try and start on the mini-golems and a few other things then ill post the map here k? we'll take turns editing it. i have WoW i could get the icon for SILVER from it. ok ill make sure to give those guys credit. sry bout the gold golem i cant edit that and tell me if u want me to edit the jade golem k? alright after u tell me ill start the editing.

EDIT- i think that each golem can have two smaller golems 1 granite golem and 1 other golem of their type and that they can upgrade their better golem by feeding(giving idc) a mineral of its type. also i think u have to have better golems to teach them better spells

REEDIT- sorry i am unable to edit the ruin golem because it says a texture does not exist and blah blah blah sry
 
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Level 7
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Nah I mean like Its....uhhhh.Well no I can't its like crashed.Can't reinstall won't work I was working on it and it crashed down on me.I was really excited about helping and now I can't maybe Beta Test?
 
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hmm sure u can test lol. can u skin with one of the tools from this website maybe? one of them is really good(i forget which one its one of the updated ones on pg two)
 
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Im too used to what Ive been using and due to Its crashing I don't want to DL it again for my computers sake sorry but Im out of the skinning buisness.
 
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how do i make units smaller in the world editor? i need to do that to make mini-golems :)
EDIT- btw lingon i think we can use lords rock 8 (its a doodad) for a mine(or i might see if i can extract the model file for a mine from WoW)
 
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Level 6
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how do i make units smaller in the world editor? i need to do that to make mini-golems :)
EDIT- btw lingon i think we can use lords rock 8 (its a doodad) for a mine(or i might see if i can extract the model file for a mine from WoW)

Sorry wc3man, your not allowed to even talk about using WoW models on this site i think. But we can do fine with a reskinned rock from wc3...
ill soon post another project progress post, going to keep doing that.

I suggest we put the Project in the project forum soon (this is still the request forum)
 
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Project Overlook

Project Overlook

Well, i guess we're satisfied with just the two of us wc3man.
Time to submit the project as it is in the map development section. I'll try to get the whole project covered in this short summary (Including an estimated progress % on all subjects):

Infernals vs. Golems



Story/Lore

The Lores written is -image- and wc3mans (both links to page 2 of this thread).
Combining these two and adapting it to the gametype we want we're almost done with this.

Estimated Progress: 70-80%




Gametype and Rules
10 players, 5v5 teamgame

The basic idea is a kind of AoS but with some differences, adding optional quests and elements for a more diverse gameplay. Mainmissions are described as follows:

Infernals:
  • Kill all the GolemHeroes before Gaion arrives to the valley
  • Destroy the GolemHeroes' souls, before they are ressurected by another Golem
  • If Gaion arrives, atleast make an attempt to kill him...

Golems:
  • Survive until the Ancient Golemlegend Gaion arrives
  • Ressurect your fellow GolemHeroes when they die
  • Create "babygolems" out of minerals and use them for fighting and as bodies to ressurect your allied heroes

The game will, as said, include optional missions of different types aswell.

Estimated Progress: 5-10%




Heroes and Units

The Heroes are Infernals or Golems of course. Each of the 10 heroes has unique abilities and talents. The Heroes are:

Infernals:
  • Fire
  • Ice
  • Brass
  • Poison
  • Shadow

Golems:

  • Gold
  • Silver
  • Jade
  • Diamond
  • Crystal
And thats almost all there is to it right now.

Estimated Progress: 5-10%


There is something wrong with the previewbutton when im trying to write this post... hitting it is almost as hitting "back", some of the text dissapears.

We will have to add ITEMS and TERRAIN/DOODADS to this list, but as said, the preview button is messing with me.

We can edit this, and the copy it and post it in the development forum...
 
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K i Dled it and reinstalled Gimp2(I have faith in my compurer).I tryed skinnig it and I just didn't get the feeling.I feel as if Im going to mess it up in otherwords if I try to skin It It'll look horrible so I'm sorry but keep me on hte beta testers list.
 
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no hard feelings here ice, we'll get the skin/model somehow. feel free to say what you think of the development of the map, we've got a quite a bit to work on now.
 
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um i thought u said u didnt want credit for those 2 frost infernal spells?

@Prince thats okay ur still a beta tester

and yearight u gotta ask if u want to beta test
 
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Beta testers are supposed to report bugs and give suggestions and that is what im going to do.Ya no hard feelings....makes me feel much better.
 
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@Ice: You've got it all figured out now :) We will stay in touch.

@wc3man: Sorry. Im stupid. I can't say he's in before even talking to you. Still, we could use some more helping hands here.

@Yearight: I guess youre in the project, but ofc me and wc3man will be the "project-leaders".

I just hope i havent made anyone angry with anyone else here. So, as i see it, we just got reinforcements...

***

I have pm'd Codexx, and he's in helping with the terraining.

What we need to do now is not to start working on the details first. Patience, oh brothers and only friends, patience. If we start with a random spell for a hero there, and a random item over here, we will never get a grip and get this project going. I would love if we could start with everyone saying what they would like to take part in making in this project (of course we will all be involved in everything, since we're only 3 with help from others maybe).

So, wc3man and Yearight, wether you'll do less or more in this project, just say what you feel is most important to be a (bigger) part of.

Except for basic things, like gameplay and rules etc, here's the project overall:

  • Terrain (+doodads), and with that strategic layout
  • Heroes and their spells
  • Other Units
  • Items

I can say right away, that i would like to have the "responsibility" for the terrain and strategic layout. And as i said, we will still do all of this together, but we need to split it up to get going. But about this map layout i made a quick scetch:
i754378_MapIdea.bmp


What more is to think about is that, especially when it comes to the heroes and their spells, it all should (have to) be connected. The heroes spells should be made to fit the situations and strategys to this game, no other. So to speak, we cant just think we can create the heroes' spells without knowing how the map will look or how the game will be played. But it will be a work in progress, so we shouldn't have problems with that.

But, as said, to start with we need to name each of us as a "leader" for a certain part of this project. So just say what you want to do the most!
 
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Quick question for terraining: Are you using the standard camera?

Yes or no is fine.

What tileset would you prefer? Or at the very least, describe the land. Lush, barren, dry, icy?

Just import all the models you need and set up triggers, I'll set up the map.
 
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@ scythe lol?
@ lingon anyways...im not really sure what i would like to "lead" in but i could try try the other units or items.(just w/e i have to do depends on which 1 i'll pick)
@prince ok just be prepared to wait b4 u get to test
@codex im pretty sure i should be barren bt make sure wiht lingonberryjam too.
 
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As long as I'm not working with sissy mappers who will disappear suddenly, leaving whatever they had finished missing, then I'm confident it will get done. All maps rely on having terrain to base things off and I know I won't just give up. As long as whoever is doing triggers and models doesn't leave without handing over their completed work, we should be fine.
 
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@scyth: k.

@wc3man: Well, since were not so many just start off with the Hereos and units, oki?

@pandamanana: thanks for those, if not positive, but encouraging words! If you feel like we're missing something, feel free to share your thoughts about it.

@Codexx: I understand that if I, wc3man and Yearigth do our job you will do yours, appreciate that. About the cam angle, we will stick to the normal, since we surely dont want something we cant handle.

Tileset is still a tricky one, i remember we talked about lordaeron winter before, but idk if that suits best. The setting is as said a valley in the great mountains where the golems live. It is supposed to be dry and rocky, i guess the rockies is a good "template". Using custom trees, mainly pine trees, would give this "mountain"-like feeling. Making a harsch, dry landscape still look interesting sounds like a challenge. I would like to hear your opinion in this matter, what do you think would fit the game?

The map is not just the surrounding, it is the frame we play in and a place where strategic thinking will be both allowed and neccesary. Making the terrain look good and still be very practical will be hard, and i think a short list of important strategic places would be nice to have (check the simple map i've made in the post before):
  1. The Bases. What those will include must be discussed right away
  2. The Mines. Golems harvest minerals to create their "army" of mini-golems
  3. The Golem-shrine where the Golem-Heroes souls ends up in some way
  4. The Altar where the Golems can revive their allied Heroes
  5. Optional quests sites (Start brainstorming on this one guys)
  6. Creepcamps

Also remember that the infernals main mission is to kill the Golems souls, to do this they have to first kill the golem, and then the soul in any way. We need to figure out exactly how this should be done. The map should not allow the Golems to simply hide-n-win.

What i would like to ask you Codexx is: Do you want to be designing the map-layout with us, or "just" create the terrain?

***
I will post requests for the mineral-models and icons.

To wc3man and yearight. Its time to get creative, we have alot to work on, and alot to figure out, so activate those braincells!
 
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@panda guy thx alot for those very "encouraging" words and i will "boo-yah" u so much that ur ears hurt when we finish
@lingon alright ill try the units
@yearight can u please be more detailed as to what the infernals have to do/get?
 
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The infernals shall get a scroll of the ancients and get out alive, its like a pretty big temple with many traps i have some ideas to the traps Spikes,Fire,Arrows and some golem statues thats get alive, if the infernals get out with the scroll and gets to a alter or something then something (dont know yet) happens.
 
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I'm making the terrain. It's up to you guys to handle placing the buildings, since those are "units".

I thought of the place as barren and dry, so I'd use the Barrens tileset. I can easily create a "valley" effect. Trees will be sparse in that case, so that would also lower the file size and give up plenty of extra room for other destructible objects.

Now, are the golems playable, and if so, what sets the 2 sides apart but still keeps it balanced?

If you can answer that, I can probably create a good terrain to fit the needs. I just don't see why the golems are getting minds and such and the infernals are just...there.
 
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@wc3man: great! then you can start figuring on basic stuff, like heros max lvl, how much the average hp/dmg shall be and so on. and then start to lay out ideas for the heroes.

@yearight: good idea! wc3man mentioned something like the Infernals stealing the "blueprints" for the golem camp. We do not need it to be blueprints but sure some important scroll. But having the "scroll" grant some kind of reavealing would surely prevent the "hide-n-win" tactic for the Golems. a small temple with traps, and living statues can be made with simple triggers freezing and pausing golems, to activate when an infernal comes too close. avoiding those statues can be a part of the mission...

you can keep brainstorming on optional missions yearight. Heres one i got that you can think about: The "classic" Bilbo-tale, a dragon sleeping on a treasure of some kind...

@codexx: Ok, lets agree to tileset: Barrens. And it will be important that the terrain still doesnt look all to empty. (Do you require us to import all the doodad and terrain models?)

Yes, the Golems are 5 heroes, vs the 5 Infernal heroes. Each hero playercontrolled. I made a pretty nice post covering the basics of the game on page 5.

Since the Infernals are the "Assaulting" team in game, everything that favors the Golems, such as mining minerals, will be a crucial thing to prevent for the Infernals. In that way, every aspect of Golem play is mirrored for the Infernals, adding something more to do for them aswell. Get the point?

Still, you are right somehow, we need atleast one greater aspect to add to the Infernal play (not including optional missions). I will try to work out this thing and then i can start to really design the map, and when im done with that ill leave the terraining for you codexx. Sounds ok?
 
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Once you import all doodads into the map send it over.

Think of things that MUST be on the map, such as specific base locations, or a part that MUST be blocked by trees/objects or and such, and then I can get creative with the editor.

Also, since I'll need the map for awhile, I recommend whoever is doing triggers to make a "mock map" and later copy and paste the triggers into the new map. While that's going on you guys can work with the trigger guy to decide how buildings are placed. Then you can receive the map, copy and paste the triggers, add all buildings/units and fix them so variables and such work.

Pretty much I have the border of the map planned. And a basic idea for bases.
 
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Ok, ive pondered about this for a little while now, and heres the best idea i could come up with:

Yearights idea about the temple is nice, but the stealing part is too good to be an minor optional quest. The Infernals should, just like the Golems can get minerals, be able to steal this scroll revealing the Golems, either activated and used frequently, or simply passively for the rest of the game.

Adding this in the as a "secondary mission" rather than "optional quest" should put some more action into the game, forcing the Golems to really defend themselves.

So, yearight, continue to work on the "temple" idea, but not having it to be a "golem-temple". The optional quests should supposed to be accomplished by both Golems or Infernals. Having some kind of other "treasure" in the middle of the temple instead then. We can still use traps and statues, but of another unit-type ofc.

Now ill start on the map-layout, and when im done with that codexx can start on the terraining.

*EDIT*

@codexx: Ok. As said then, ill start to really design the map, including all important things such as major routes, strategic places, what bases should include and everything else. Then ill talk to you about it and you can get going.
 
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My main concern is that if you have the major portions of the map finished, that leaves me with...a mostly uneditable map where I just place doodads.

I'm perfectly capable of building a functional but nice looking map.
 
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that was precisly what i asked before, i misunderstood you then.

right now im in school, so ill add a post here where i sum it all up for you. M'kay, cheers!
 
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DAMN u typed alot while i was asleep!
@lingon if the temple is gonna be like for both infernals and golems then whats the trreasure gonna be? is it still going to be a scroll?
@codexx cool terrain is starting
@me i will start on the hero and units crap
 
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@ Yearight: Oh, well that doesnt fit the Lore good enough. The Infernals are new to this world, threatening the ancient Golems. Make it a lost temple for any kind of monsters, creatures or creeps, like shamans temple or trolls or w/e. There should atleast be something inside it that makes it worth the pain to go through it :). You can start to create the temple and its traps in your WE, so you can have it all figured out when the terrain is finished.

@ All of you: I've got one of the five mineralmodels!! The crystalmodel is now in our possesion. Check this thread.

@ Codexx: Lets get going then.

Desciption of map and what it contains

To get a simple view of what it contains look at the map-image i posted before (do not mind the precise placement or scale at all!), just to get a grip...

As said, the setting is in the ancient valley of the Golems, now assaulted by the Infernals.

I will start with the Bases:

Bases

The Bases will not be "important" in the same manner as in DotA for example. What both of the bases have in common:
  • Some sort of Healing, both mana and hp. Note that we dont want to use the regular "fountain", which is quite boring. Get creative and think of what Infernals might like and what Golems might find calming (a nice little waterfall perhaps or w/e)
  • Some sort of Defensive Structures. This is not yours to create, but think about that the base shall be easier to defend than to siege (simple example: uphills causes misses and such)
  • A few number of big "entrances", but also small and tricky shortcuts in and out of them.
  • Routes to the places of Optional quests (Those will be the temple we have discussed and 1 more quest).

Since the Golems and Infernals have different mainmissions and optional missions they wont have the same kind of base. Here's the unique parts of their bases:
Golem Base
  • A more ancient "mood", and placing quite close to the mountains.
  • A strategic place for the "Shrine" where the Golems souls end up, so they can be moved to the "Altar" where they are revived. The Shrine should not be too hard to get to for the Infernals, since they have to destroy those souls in some way. Maybe this Shrine could be placed close outside of the Base itself...
  • A strategic place for the "blueprint" to be placed in. The blueprint is supposed to be stolen by the Infernals, so make this possible, but not too easy.
  • Smart routes connecting this camp to the mines that should be placed out on the map.

Now to the:
Infernal Base
  • A more "scorched" mood, and placing close to the valley entrance (since that is where they came from).
  • A spot for the reviving structure.
  • Smart routes to all of the strategic places, offering many ways to siege the Golems and their belongings.

(Any questions about the bases, just pm me or post here.)
Lets move on to the rest of the map:

The Valley

The rest of the valley will be where the real action takes place. What is the most important is that this area should not be huge. The different strategic locations should be connected by paths that wont take several minutes to thread. Still this is not an arena, so this can maybe be the hardest part.

What the Valley will include is:
  • Mines where the Golems can harvest minerals. As decided Infernals can still eat the minerals to get hp/mana/xp, so these places will be hotspots.
    The map should include atleast two mines, preferably 3 but 4 is ok.
  • Several spots for creepcamps, quite evenly spread for both sides.
  • Two major places for the Optional Quests. One for the small "Temple" and one more spot for an yet undecided Quest.
  • Of course interesting terrain and tricky pathways...
  • Anything you think would suit the map, and does not wreck the whole idea :)
(Any questions about the Valley, just pm me or post here.)
The rest is not of my buisiness right now i guess. This is the things you need to think about, except for one more important thing:

You should have fun playing the map, small humoristic details are perfectly allowed!

And mind the size, since this is not a DotA with armies running out all the time it will be quite empty if it had that kind of size and space.

Now I will start to pump in doodads, but please feel free to import doodads you think will do the map good.

I'll soon (today/tomorrow) attach the map with the doodads here, then just DL it and start. Good Luck! Stay tuned.
 
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I have a idea to the healing ^^^
Golems - Just a region then when enters region the hp and mana regen.
Then add the golems eks. a little round lake with big rocks around it and a little entrance with bubbles streming up of it, and maybe a little waterfall running down on it.

Infernals - The same with region and maybe some lava cracks and fire thats pops up and smoke.
?

To the temple - Then maybe some old race thats have build'ed the temple and for generations have wordship't the golems as gods?

And i make the temple right now :D
 
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About the healing ideas, thats codexx buisiness from now on, but nice ideas.

Worship the Golems? Then they would gladly let the Golems through. The temple is supposed to be an optional mission for both Infernals and Golems... or?

But yay!, start on the temple and crack some trap-ideas.

I'll start to get doodads into the map, so i can send it to codexx.
 
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