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Individually cooled down spells

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Level 9
Joined
Oct 17, 2007
Messages
547
Heres the scenario:

- I base 2 custom skill off of one standard skill in WC3, for example: Blizzard
- Put those 2 custom skill along with blizzard all on one unit
- As soon as i cast any of the 3 spells all 3 of them would start cooling down.

Tried changing the cool down groups; they don't to change anything.

Are there any spells in WC3 that doesn't have that problem? i just need a dummy spell, single target and AOE.

Also, i can't seem to get Death Pact to work on non-undead units (tried changing the target types) and Rejuvenation to work on enemy targets ( also try selecting enemy as one of the target types)

Any help is appreciate it:grin:
 
Level 13
Joined
Mar 16, 2008
Messages
941
You can't use more spells from 1 basespell, it just doesn't work, BUT you could use channel, an ability you can change a LOT and it's with spellbook the only ability were changing the spellid works (so you can base MANY spells on channel). Death pact don't know, but Rejuvenation works, I made it myself :>
 
Level 9
Joined
Oct 17, 2007
Messages
547
If i use channel for different dummy buff spells and give each a diff id, then all of those +/- buffs will stay? Because normally those get replaced if the same skill is cast on that same unit.
 
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