- Joined
- Jan 14, 2017
- Messages
- 75
How is it possible to increase the stats of a custom spell (like damage, amount of targets hit etc.) based on the level (without a pattern like 20/40/60)? I already know to do the following:
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My Spell
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Siphon Life
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Actions
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-------- Damage --------
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Set SiphonLife_Damage[1] = 15.00
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Set SiphonLife_Damage[2] = 20.00
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Set SiphonLife_Damage[2] = 30.00
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-------- Other stats, just ignore them --------
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Set SiphonLife_Healing[1] = 7.00
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Set SiphonLife_Healing[2] = 10.00
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Set SiphonLife_Healing[3] = 10.00
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Set SiphonLife_FinalHeal[1] = 10.00
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Set SiphonLife_FinalHeal[2] = 25.00
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Set SiphonLife_FinalHeal[3] = 40.00
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