Hey guy,
I am trying to figure out a JASS trigger to increase and decrease the max life of a unit when called. It seems that SetUnitState(unit, UNIT_STATE_MAX_LIFE, value) does not work. I also remember that it used to work to add an item ability that increased max life and then immediately remove that ability from a unit. It does not appear that that is working any more? Was that changed in a recent patch? If so is there a new native that could help me with?
Thanks so much!
Best,
Tanner Bina
I am trying to figure out a JASS trigger to increase and decrease the max life of a unit when called. It seems that SetUnitState(unit, UNIT_STATE_MAX_LIFE, value) does not work. I also remember that it used to work to add an item ability that increased max life and then immediately remove that ability from a unit. It does not appear that that is working any more? Was that changed in a recent patch? If so is there a new native that could help me with?
Thanks so much!
Best,
Tanner Bina