- Joined
- Feb 13, 2004
- Messages
- 32
I thought I'd finally take a look at the relatively new Incinerate ability Blizzard added with the Firelord. The damage-accumulation effect of this ability rocks. It's unique and would be impossible to effeciently custom-code. But it also makes units pop when they die, and I can't find a way to make them not pop.
Have any of you tinkered with this ability or read up on it on other forums? Is there any way at all to make it not pop the killed unit? It's really frustrating that Blizzard would add such a cool ability then screw it over with an extra perk that can't be disabled.
I haven't taken the time yet to explore all possible ways I might detect that a unit was popped in this fashion, but it's not as simple as checking the dying unit for the incinerate buff because dead units have no buffs. And I can't check if the killer has Incinerate because all that matters is that someone killed the unit while it had the incinerate buff; dying with the buff on makes it pop.
Or does anyone know of an ability that does the same thing as Incinerate without the pop?
And yes, I've tried every combination of changing Incinerate's explode damage, explode radius, explode delay (none, short, and long)... all of that.
Have any of you tinkered with this ability or read up on it on other forums? Is there any way at all to make it not pop the killed unit? It's really frustrating that Blizzard would add such a cool ability then screw it over with an extra perk that can't be disabled.
I haven't taken the time yet to explore all possible ways I might detect that a unit was popped in this fashion, but it's not as simple as checking the dying unit for the incinerate buff because dead units have no buffs. And I can't check if the killer has Incinerate because all that matters is that someone killed the unit while it had the incinerate buff; dying with the buff on makes it pop.
Or does anyone know of an ability that does the same thing as Incinerate without the pop?
And yes, I've tried every combination of changing Incinerate's explode damage, explode radius, explode delay (none, short, and long)... all of that.