- Joined
- Jun 4, 2007
- Messages
- 1
I'm trying to make an executable MPQ file, and I've got some general questions, so I figured I'd just throw it here. I know there's a couple other things I wanna know, but I can't think of em at the moment =/
- Is it possible to include JASS scripted abilities (or just triggers in general) within the MPQ and have them work correctly on any map you play on?
- How can I change how a unit builds without changing the classification and what race it is? Like having an acolyte morph into them (like a wisp)? And I'm talking about the default acolyte, I'd prefer not to make a custom unit.
- Is it possible to have blight recede automatically, without dispelling it or anything, if there is no nearby building that is causing it?
- I'm trying to change resource collection, I'm gonna keep gold mines, but the secondary resource I want to ACT like a gold mine, but give lumber. Problem is, I want a player to be able to build something like a haunted gold mine on it, and have up to five workers on it at a time. Nothing I've tried has worked. I've only messed around in the object editor, though.