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In need of a couple clarifications

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I'm trying to make an executable MPQ file, and I've got some general questions, so I figured I'd just throw it here. I know there's a couple other things I wanna know, but I can't think of em at the moment =/

  1. Is it possible to include JASS scripted abilities (or just triggers in general) within the MPQ and have them work correctly on any map you play on?
  2. How can I change how a unit builds without changing the classification and what race it is? Like having an acolyte morph into them (like a wisp)? And I'm talking about the default acolyte, I'd prefer not to make a custom unit.
  3. Is it possible to have blight recede automatically, without dispelling it or anything, if there is no nearby building that is causing it?
  4. I'm trying to change resource collection, I'm gonna keep gold mines, but the secondary resource I want to ACT like a gold mine, but give lumber. Problem is, I want a player to be able to build something like a haunted gold mine on it, and have up to five workers on it at a time. Nothing I've tried has worked. I've only messed around in the object editor, though.
 
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