I am testing my map now and finding that multiplayer isn't as simple as it looks. Here's the problem:
I have an intro where I show the players the major points in the map before they start. The problem: when one player hits the ESC key, the dialogue for every player is cut short!
Here's an example of the trigger, but it happens on all of them:
I assume this is just a feature of multiplayer maps. How do people get around this? It would be annoying for new players to have others skipping the cinematic introduction for them.
I have an intro where I show the players the major points in the map before they start. The problem: when one player hits the ESC key, the dialogue for every player is cut short!
Here's an example of the trigger, but it happens on all of them:
-
Initial 0
- Events
- Conditions
-
Actions
- Trigger - Turn off (This trigger)
-
Player Group - Pick every player in Imperials and do (Actions)
-
Loop - Actions
- Camera - Apply Intro 1 <gen> for (Picked player) over 0.00 seconds
-
Loop - Actions
- Cinematic - Send transmission to Rebels from a Player 11 (Dark Green) Rebel Marine named Colonel South at tempPoint: Play No sound and display Thanks for coming t.... Modify duration: Set to 12.00 seconds and Don't wait
- Cinematic - Send transmission to Imperials from a Player 12 (Brown) Acolyte named Moff Reilly at tempPoint: Play No sound and display Welcome to Operatio.... Modify duration: Set to 12.00 seconds and Don't wait
- Trigger - Add to Initial 1 <gen> the event (Time - introTimer expires)
- Countdown Timer - Start introTimer as a One-shot timer that will expire in 12.00 seconds
I assume this is just a feature of multiplayer maps. How do people get around this? It would be annoying for new players to have others skipping the cinematic introduction for them.