Hey there, I'm working on a project that is about making WC3-like custom maps, and I've just started work on a script editor. As inspiration, I'm studying the SC2/WC3 trigger editor and trying to see how it can be improved, mainly how to make it easier to work with.
I'm interested in feedback from anyone with experience working with the trigger editor - I've listed some specific questions below, but please feel free to write whatever comes in mind:

I'm interested in feedback from anyone with experience working with the trigger editor - I've listed some specific questions below, but please feel free to write whatever comes in mind:
- In general, what do you like and dislike about the trigger editor?
- Is it useful to have the actions etc be spelled out in English in the bottom of the editor? (E.g. "Order (Triggering Unit) to (Move hither and dither)" etc).
- Are you often surprised by the outcome of a script, i.e. it not doing what you expected?
- When a script does not work the way you want, are there enough tools and help to debug it?
- Do you feel limited by what the editor can do?
- Would you rather see a whole different approach to making scripts, for example a node-based editor like Unreal Engine's blueprints? (Extra interesting if you've used them both!)