- Joined
- Apr 14, 2021
- Messages
- 118
Coool!
(9 ratings)
For the update I added that as a spell 1 if anione 1 to give him a shield slamgreat model ,but if theres some thing i lent from Tyrion is that even shield can by used as a wepone so mabe consider using the second attck animention for the left arm with the shield.
("for Lordaeron and the alliance")
oh cool idea , but i dunt understand you updeated it or will updeat becuas i dont see spell 1 in tge viewer ,For the update I added that as a spell 1 if anione 1 to give him a shield slam
The update is not up yet. I am working on all my old posts. Each of them will be updated to be smaller in size and with additional changes to what was bad beforeoh cool idea , but i dunt understand you updeated it or will updeat becuas i dont see spell 1 in tge viewer ,
sorry i am dumb![]()
what?Hate to be the bearer of bad news, but that shield has the mirrored Lordaeron crest on it. :S
The L on the shield is backwards.what?
Ha...well that is strange must of happened when I mirrored it from the footman.The L on the shield is backwards.
This is a suggestion for any map you make or work on. SAVE THEM AS FOLDER.Cool model but i need some help: After importing the model and all the textures (I followed the Readme guide) I closed the editor and reopened it to see if the textures loaded. My problem now is that the editor doesn't open the map anymore, it loads it and then crashes, any suggestion to solve the problem?
Your issue happens with any model team units. If any team units is on the map when saving the map and load it again, it crashes. Make sure all units is team 12 colur (wich treat it as creep units) and have triggers turn them wanted player owned on starting game.Cool model but i need some help: After importing the model and all the textures (I followed the Readme guide) I closed the editor and reopened it to see if the textures loaded. My problem now is that the editor doesn't open the map anymore, it loads it and then crashes, any suggestion to solve the problem?
This is a suggestion for any map you make or work on. SAVE THEM AS FOLDER.![]()
thank you for your suggestion. But what about my map ? Is it lost forever ?Your issue happens with any model team units. If any team units is on the map when saving the map and load it again, it crashes. Make sure all units is team 12 colur (wich treat it as creep units) and have triggers turn them wanted player owned on starting game.
i can not help with that maybe ask someone on hive discord to helpthank you for your suggestion. But what about my map ? Is it lost forever ?
Yea thank you for that.Works fine without any much issues, APPROVED and RECOMMENDED
Please don't forget to put the file path for the textures
yes and it's not thereView attachment 490286
I'm trying to speed up a little what was "Cinematic Walk 1"? Any advice?...
did you find a solution ? pleaseI'm using the proper pathing, but I can't for the life of me get the Shield or Helmet texture to work.
I noticed that your pathing uses forward slashes "/" but when I put that into the importer, it automatically turns it into backwards slash "\".
Is that it?
it should be fixed now can't remember if I uploaded the new version.did you find a solution ? please
I don't think it was the new version :it should be fixed now can't remember if I uploaded the new version
i see
I'm using the proper pathing, but I can't for the life of me get the Shield or Helmet texture to work.
I noticed that your pathing uses forward slashes "/" but when I put that into the importer, it automatically turns it into backwards slash "\".
Is that it?
Hello to both of you friends.
Sorry ! i forgot to post back/edit my post i found out later that it was a simple yet stupid mistake on my part, i simply forgot about pathing for whatever reason on your model! and i checked here, saw M.Smirriw comment, and didn't try to look further until i found out about my "oupsi" by editing your model and importing the modified version, you did everything great, its on us, soz' about that !Hello to both of you friends.
First I am using the warcraft reforged 2.0 version
Second I do not understand what exactly you are missing but I downloaded what I uploaded and tested it
No issue on my side
View attachment 501086
No problem. I am glad about feedbacks.Sorry ! i forgot to post back/edit my post i found out later that it was a simple yet stupid mistake on my part, i simply forgot about pathing for whatever reason on your model! and i checked here, saw M.Smirriw comment, and didn't try to look further until i found out about my "oupsi" by editing your model and importing the modified version, you did everything great, its on us, soz' about that !
Explain please what you mean.Can you add canter animation?
Hmm I see what you mean.Current knight has a run and walk cinematic animations
Walk cinematic is ok for speeds below 200, run is ok for 310-390
For speed 260-310 there is no animation and changing animation speed does not help.
I want the horse not only to do a full gallop. But it's a slower but still relatively fast movement animation.
Please add a picture something so I can understand and think of a solution to your issue.
If your reffering to this then you need to wait a bit more until I figure something outCurrent knight has a run and walk cinematic animations
Walk cinematic is ok for speeds below 200, run is ok for 310-390
For speed 260-310 there is no animation and changing animation speed does not help.
I want the horse not only to do a full gallop. But it's a slower but still relatively fast movement animation.