- Joined
- Jan 28, 2009
- Messages
- 442
Imported Cliffs
As far as I can tell, I do as all guidelines say.
1. I download a skin first - Chrome's EpicRPG tileset - and put it into my WC3 folder.
2. I change the path to TerrainArt\Ruins\Ruins_LargeBricks.blp
So far it works (the flat tiles with Large Bricks change) , but the cliffs still use the normal texture instead of the imported one. I also get a black area on Chrome's texture next to all cliffs, which I can't change. If anyone reads this who has used the EpicRPG tileset, you probably know why this happens. I might ask 67chrome about that myself.
3. I import Chrome's texture once again, but this time I change the path to Replacabletextures\Cliff\Cliff1.blp
The cliffs should now change, or so I thought. But the cliffs remain the same
What am I doing wrong? I'll be grateful for any help I can get, plz.
As far as I can tell, I do as all guidelines say.
1. I download a skin first - Chrome's EpicRPG tileset - and put it into my WC3 folder.
2. I change the path to TerrainArt\Ruins\Ruins_LargeBricks.blp
So far it works (the flat tiles with Large Bricks change) , but the cliffs still use the normal texture instead of the imported one. I also get a black area on Chrome's texture next to all cliffs, which I can't change. If anyone reads this who has used the EpicRPG tileset, you probably know why this happens. I might ask 67chrome about that myself.
3. I import Chrome's texture once again, but this time I change the path to Replacabletextures\Cliff\Cliff1.blp
The cliffs should now change, or so I thought. But the cliffs remain the same

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