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Imported sounds not working?

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Level 12
Joined
Sep 28, 2012
Messages
277
Hey, I'm finally starting to adapt to some of the changes with this newish World Editor, but one thing I can't figure out is how to play imported sounds. Here's my process:
  1. I import an mp3 sound file
  2. I click on it and click Use as Sound
  3. I make sure it's not a 3D sound
  4. I make a trigger that plays the sound
  5. No sound is heard.
Bonus Question: Why can't I rename sounds anymore? Now when I do so, the World Editor yells at me about "undeclared variables" with gg_snd_ something.
 
Level 12
Joined
Jan 30, 2020
Messages
875
Ok I'll tell you what I did recently, and it works really well.
Wanted a Bell sound for when people leak in my TD.
- Created the sound as mp3 under audacity.
- Inported it in my map with this path : "Sound\Bell.mp3"
- In Trigger editor, added a global sound variable called Leak
- At Map initialization, I init the sound like this :

JASS:
    set udg_Leak = CreateSound( "Sound\\Bell.mp3", false, false, false, 10, 10, "DefaultEAXON" )
    call SetSoundDuration( udg_Leak, 2163 )
    call SetSoundChannel( udg_Leak, 8 )
    call SetSoundVolume( udg_Leak, 80 )
    call SetSoundPitch( udg_Leak, 1.0 )

I set the volume to 80 because I didn't want it to become really unpleasant, but you'd probably want it set to 127.


And whenever a player leaks, I then simply use :

JASS:
    call StartSound(udg_Leak)

And trust me it works flawlessly, and no need to use the Sound Editor at all
 
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