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Imported sounds GETS CORRUPTED

Level 3
Joined
Mar 8, 2020
Messages
20
I have a ridiculous problem: every time I import different sounds, everything works perfectly, even when I test the map with Ctrl+F9 — smooth as butter. But the moment I save my progress… bam — all the imported sounds suddenly get corrupted. Any recommendations? Thanks!
 
You were on the latest retail patch, right? There's a reason using a "Test Map" feature BEFORE saving changes your map in World Editor can broke your imported files.

Regardless of your choice, make sure you turn your map into folder mode in case the other solution fails.
 
You were on the latest retail patch, right? There's a reason using a "Test Map" feature BEFORE saving changes your map in World Editor can broke your imported files.

Regardless of your choice, make sure you turn your map into folder mode in case the other solution fails.
Hi! Thanks for the tip. I want to double-check I got point #1 right with a concrete example:
  • Scenario: I import some assets → I Save immediately → I then work on triggers/cameras/etc. for a while → I hit Test Map → everything looks fine → I Save again.
    Question: In this exact sequence (Save right after imports, then later Test Map, then Save again), my imported files won’t get corrupted, correct? The corruption only tends to happen when I Test Map before ever saving after new imports, right?
  • Do you still recommend using “Save map as directory/folder mode” on Reforged as an extra safety net? Any downsides when sharing the map (I assume I just “Save As” back to .w3x at the end)?
  • Are there any other gotchas—like renaming imports or changing Use custom path—that I should always Save before testing?
 
@DEXTER01
I haven't tested Reforged just yet (I even installed 1.31, but I will answer a bit. I could be wrong:
1.Imported files can get corrupted if you do a Test Map before saving the map first. This was literally a bug even way before Reforged came out, though it happens quite randomly.
2.Saving map as a folder is recommended if your map has a lot of custom HD assets (can be models or icons) and want to replace broken ones without relying on editor in case your map can't be playable, even though it also happened for SD-based maps. Of course, if you want to play a map after fixing those issues, you have to resave that folder as regular map file (w3x).
3.If you turn map into folder mode, you don't need to open editor. That can be done through File Explorer. Simple.
 
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