• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[Solved] Imported models

Status
Not open for further replies.
Level 7
Joined
Apr 11, 2009
Messages
102
How could you possible know what file sticks to what when it looks like this...? And that's the blp files, the mdx files are located in another folder..
 

Attachments

  • Namnlös.jpg
    Namnlös.jpg
    287.3 KB · Views: 68
Level 37
Joined
Mar 6, 2006
Messages
9,240
Make sure that you have imported every necessary texture per model, have set them to the correct path, saved and reopened the editor.

Actually there's no need to reopen the editor :)

First import and set paths, then save the map. Then you can assign the imported stuff to objects and they will show up, even without restarting the editor.

You can open the models in War3 Model Editor. There go to Windows -> Texture manager. It lists all the textures and their paths for the model.
 
Level 7
Joined
Apr 11, 2009
Messages
102
Actually there's no need to reopen the editor :)

First import and set paths, then save the map. Then you can assign the imported stuff to objects and they will show up, even without restarting the editor.

You can open the models in War3 Model Editor. There go to Windows -> Texture manager. It lists all the textures and their paths for the model.

Thanks for the help!

Hmm, even when i use the model editor to see the right blp files it wont show..

If that new Texture, use "Textures\RTES"
If that old Texture, use just "Textures\"

I don't get it... you say w000t?
 
Last edited by a moderator:
Status
Not open for further replies.
Top