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Imported models don't appear...

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Level 3
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Aug 17, 2008
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I am currently making a map with imported models, however, if I ...

-try to open a new map
-make a new map
-open the map with a different editor
-open the map with a different computer

the units/doodads using imported files will be replaced by a checkered black and green missing texture/model box. I am doing a rather annoying thing to get them back (delete imports, change model file name to abomination, re-import and rename, change model file name to {insert model name here} )

Is there a way to stop this from happening or even make the switch of models faster ???

Thanks alot,

-KotOR_Nerd

ps: I have installed the patch and it fixed my 32 x 32 problem aswel as the clicking abilities problem.

Just so I don't have to make an entirely new thread, I'll ask another question here...

How do I make an ability that puts the unit to sleep, doubling the health regeneration, when you use a custom item (say a story book or something). Making the ability cost 0 mana and making it useable once every 5 minutes or so.

so umm...

Thanks,

-KotOR_Nerd
 
Level 5
Joined
Aug 23, 2008
Messages
116
Hi :)
I have the same problem with some models, too...and I do not know how to fix them. Maybe some models are corrupted by downloading them or something like this?!

MfG

Cyrax
 
Level 6
Joined
Jul 25, 2005
Messages
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I believe this is the answer you're looking for: http://www.hiveworkshop.com/forums/f282/how-import-custom-models-32237/

With triggers anything is possible.

  • Sleep
  • Events
    • Unit - A unit starts the effect of an ability
  • Conditions
    • And
      • (Triggering unit) equal to SpellDude
      • Spell being cast equal to SpellDude's Spell
  • Actions
    • Set SpellTarget = Targeted Unit
    • Unit - Pause (Targeted Unit)
    • Special Effect - Create special effect attached on unit's ( overhead ) using (Sleep Model, you know the Zzz)
    • Set specialeffect_Zzz = Last Created Special Effect
    • Timer - Start Timer ( timer_MyTimer ) will expire after your duration of spell
    • Timer - Start Timer (timer_Enable) will expire after 300 seconds
    • Unit - Add ability ( Regeneration + ) to (Targeted Unit)
    • Player - Disable ( SpellDude's Spell ) for Player ( Owner of (Triggering Unit) )
  • EndSleep
  • Events
    • Timer - A timer expires
  • Conditions
  • Actions
    • If - Expiring timer equal to timer_MyTimer
      • Then
        • Unit - Remove ability ( Regeneration +) from (SpellTarget)
        • Unit - Unpause (SpellTarget)
        • Special Effect - Destroy (specialeffect_Zzz)
      • Else
    • If - Expiring timer equal to timer_Enable
      • Then
        • Player - Enable ( SpellDude's Spell ) for Player ( Owner of (SpellDude) )
      • Else
  • Attacked
  • Events
    • Unit - A unit is being attacked
  • Conditions
    • Triggering Unit equal to SpellTarget
  • Actions
    • Unit - Unpause (Triggering Unit )
    • Unit - Remove ability ( Regeneration +) from (Triggering Unit)
    • Special Effect - Destroy ( specialeffect_Zzz)
If you don't understand this, please PM me and I will either help you or redirect you to the forum's tutorials :cute:
PS. I hope this is what you were looking for... If not, just change the events to when you use an ability from an item, then you can just add a 300 second cooldown I suppose :p

Note: This is not MUI
 
Level 5
Joined
Jul 25, 2008
Messages
155
Alright, I had the same problem before. Check the model's custom path. Copy it and add it at custom path for the .BLP model. Some models don't tell this at all, if so, then try <name>.BLP. Some requires Textures/<name>.blp (without <>)
It's easy :) And if some .BLP files has the same name as the model (almost) it's <name>.blp without Textures/ or anything else
 
Level 3
Joined
Aug 17, 2008
Messages
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I believe one of us doesn't understand... though it's probably me, I'll just clarify what my problem is...

I know how to import models, download, extract, F12, import, select all textures, delete what's infront (or put Textures\ infront ), add the model files, close the import manager, F6, create new doodad/unit, replace model file, replace icon, add to map.

It appears as a green box... save map, close the editor, open it again and tada ! It appears in the editor. Easy as pie... however, my problem is when I want to create a new map, open my existing map with another editor, open my map with another computer (etc, etc, etc) My custom models won't appear INGAME.

And about the triggers, thank you very much !

-KotOR_Nerd
 
Level 2
Joined
Aug 24, 2008
Messages
16
Wrong .blp or .mdx file paths? u hv to rmb to record dwn the file paths provided from the site u dwnloaded the custom models frm. They usually cme wth their own custom skins tt sumtimes hv custom file paths such as Textures\<filepath>.blp or simply jus delete the war3imported thingy.
 
Level 3
Joined
Aug 17, 2008
Messages
22
Why does nobody understand my question ???
I KNOW how to import models !

I can get them to appear in the editor and make them function to their fullest in game. I UNDERSTAND.

I'll state my question again, I beg of you to LISTEN this time (no I'm not yelling, I'm simply marking keywords).

My problem is that once these models are functioning they will stop working if I do the following (meaning I have to import them again).

So once my models work in my editor AND GAME they will stop working (and appear as a missing texture cube) when I open the existing, fully functional map with ANOTHER editor.

They will ALSO do this if I create a new map using the SAME
editor.

They will also do this if I put a patch.

or if I open another map and open my map with imported models.

I hope someone actualy READS this.

Thank you,

-KotOR_Nerd
 
Level 2
Joined
Aug 26, 2008
Messages
26
Okay so I READ your post and from what I know, when you import a model, it only stays for that map. You're saying, when you import them on a new map, they don't work? I know this is obvious, but have you tried restarting the editor? That may be a problem.

As for importing on another editor, I'm not familiar with any others, sorry :sad:
 
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