- Joined
- May 16, 2020
- Messages
- 660
Hi guys,
After taking a break from mapping, I wanted to work a bit on my map again and pressed "test map" like always. For some reason a model made by @Mythic is no longer working in-game, although it previously worked correctly as of 30 January 2021 (Flamestrike)
In the pic below you can see that the path is correct, and that within the Editor I correctly get a preview of the spell. However, in-game the animation doesn't play.
I tried the following, but nothing worked:
1) Saving the map and retest
2) Import a new "Flamestrike I" and test this one in game
3) Created a new map, imported the model, but again, in-game doesn't work (preview works)
4) Same issue in Classic mode (with the old graphics)
Does anyone know why this happens, or how I can fix this?
Cheers
***
Edit1: I feared as much, but it's not just Flamestrike that is affected. Other examples of models which no longer work in-game are:
www.hiveworkshop.com
www.hiveworkshop.com
www.hiveworkshop.com
Can anyone confirm please if they have the same issue with the newest Reforged patch? (1.32.9.16589)
Edit2: This is so frustrating. I haven't touched my map in 2 months, now I come back and realize Blizzard changed something in the code. I just confirmed that the above models do work when used in an object (so for example in the Battle Roar spell). However, when I use the spell in a Specialeffect (via trigger), the model does not work (even though it worked back in January)... not sure what I can now to make everything work.
After taking a break from mapping, I wanted to work a bit on my map again and pressed "test map" like always. For some reason a model made by @Mythic is no longer working in-game, although it previously worked correctly as of 30 January 2021 (Flamestrike)
In the pic below you can see that the path is correct, and that within the Editor I correctly get a preview of the spell. However, in-game the animation doesn't play.
I tried the following, but nothing worked:
1) Saving the map and retest
2) Import a new "Flamestrike I" and test this one in game
3) Created a new map, imported the model, but again, in-game doesn't work (preview works)
4) Same issue in Classic mode (with the old graphics)
Does anyone know why this happens, or how I can fix this?
Cheers
***
Edit1: I feared as much, but it's not just Flamestrike that is affected. Other examples of models which no longer work in-game are:

Conflagrate
Conflagrate “I threw us into the flames.” Previews Changelog 11/30/19 - Uploaded Notes Feel free to modify for personal use. Give credits. Frequent Issues Magos' Model Editor If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go...


Reaper's Claws
Reaper's Claws Previews: Tilted 0, 45, and 135 degrees at various heights Roll goes counter-clockwise, so the demo uses negative angles. TimeScale determines the effect's speed, where 1 = 100%. local unit u = GetTriggerUnit() local effect fx local real x = GetUnitX(u) local...


Massive Punch Effect
This is my first soecial effect art shared in here. It looks better in game. It is up to you how to manipulate this special effect (whether you use it on triggers or caster art). If you have watched My Hero Academia, you get the concept of All Might's detroit smash.

Can anyone confirm please if they have the same issue with the newest Reforged patch? (1.32.9.16589)
Edit2: This is so frustrating. I haven't touched my map in 2 months, now I come back and realize Blizzard changed something in the code. I just confirmed that the above models do work when used in an object (so for example in the Battle Roar spell). However, when I use the spell in a Specialeffect (via trigger), the model does not work (even though it worked back in January)... not sure what I can now to make everything work.
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