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Import Handle Trigger

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Level 4
Joined
Mar 6, 2007
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73
Im learning JASS right now and I want to import a spell with Handles to modify it and get better. But I dunno how to make spells with handles to work, it always sends lots of errors. Can anyone help with with that?
 
The spell is not suppose to have any problem. My problem is, it has handles and I wanna know how to make tirggers using handles to work

JASS:
function Trig_Toss_Conditions takes nothing returns boolean
    return GetSpellAbilityId() == 'A004'        
endfunction

function Toss_Unit_Group takes nothing returns boolean 
 if ( IsUnitType(GetTriggerUnit(), UNIT_TYPE_ANCIENT) == true ) then  
 return false 
 endif 
 if IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) then 
 return false 
 elseif IsUnitType(GetFilterUnit(), UNIT_TYPE_FLYING) then 
 return false 
 elseif GetFilterUnit() == GetSpellAbilityUnit() then 
 return false 
 elseif IsUnitDeadBJ(GetFilterUnit()) then 
 return false 
 endif 
return true
endfunction

function Toss_Destroy_Trees takes nothing returns nothing
    call KillDestructable( GetEnumDestructable() )
endfunction

function TossFX takes nothing returns nothing
local effect f= bj_lastCreatedEffect
call TriggerSleepAction(0.4)
call DestroyEffect(f)
set f=null
endfunction

function Toss_Movement takes nothing returns nothing
local timer t=GetExpiredTimer()
local unit u=GetHandleUnit(t,"t")
local real b=GetHandleReal(t,"r")
local real n=GetHandleReal(t,"n")
local real d=GetHandleReal(t,"d")
local location l=GetHandleLocation(t,"l")
local real x=-d+(d*(b/50))
local location m=PolarProjectionBJ(l,x,n)
local real y=((b-25)*(b-25))
call SetUnitPositionLoc(u,m)
call SetUnitFlyHeight( u, ( 775-y ) , 10000.00 )
if GetRandomInt(1,4)==2 then
call AddSpecialEffectTargetUnitBJ( "origin", u, "Abilities\\Spells\\Undead\\Cripple\\CrippleTarget.mdl" )
call TriggerExecute(gg_trg_DestroyFX)
endif
set b=b+1
call SetHandleReal(t,"r",b)
set t=null
set u=null
set b=0
set n=0
set d=0
set l=null
set x=0
call RemoveLocation(m)
set m=null
set y=0
endfunction

function Trig_Toss_Actions takes nothing returns nothing
local group g=CreateGroup()
local unit c=GetTriggerUnit()
local unit a=null
local location l=GetSpellTargetLoc()
local timer t=null
local real b=1
local real d=0
local real n=0
call GroupEnumUnitsInRange(g,GetUnitX(c),GetUnitY(c),275,Condition(function Toss_Unit_Group))
set a=GroupPickRandomUnit(g)
call GroupClear(g)
if a!=null then    
    call SetUnitAnimationByIndex(c,4)
    call PauseUnitBJ( true, a )
    call SetUnitPathing( a, false )
    call SetUnitFacingToFaceLocTimed( a, l, 0 )
    call UnitAddAbilityBJ( 'A002', a )
    call UnitRemoveAbilityBJ( 'A002', a )    
    set t=CreateTimer()
    call SetHandleHandle(t,"t",a)
    call SetHandleReal(t,"r",b)    
    set d = DistanceBetweenPoints(GetUnitLoc(c), l)
    set n= AngleBetweenPoints(GetUnitLoc(c), l)
    call SetHandleReal(t,"d",d)
    call SetHandleReal(t,"n",n)
    call SetHandleHandle(t,"l",l)   
    call TimerStart(t,0.02,true,function Toss_Movement)
    call TriggerSleepAction(1.0)
    call RemoveLocation(l)
    set l=GetHandleLocation(t,"l")
    call RemoveLocation(l)
    call FlushHandleLocals(t)
    call PauseTimer(t)
    call DestroyTimer(t)
    call SetUnitFlyHeightBJ( a, GetUnitDefaultFlyHeight(a), 10000.00 )
    call PauseUnitBJ( false, a )
    call SetUnitPathing( a, true )    
    set l=GetUnitLoc(a)
    call DestroyEffect(AddSpellEffectByIdLoc('A0BZ', EFFECT_TYPE_TARGET, l))
    call TerrainDeformationRippleBJ( 0.2, true, l, 1.00, 300.00, 96.00, 1, 64.00 )
    call UnitDamageTargetBJ( c, a, 38.00 * I2R(GetUnitAbilityLevelSwapped('A004', c)) , ATTACK_TYPE_NORMAL, DAMAGE_TYPE_DEMOLITION )
    set g = GetUnitsInRangeOfLocAll(300.00, l)
    loop
        set a = FirstOfGroup(g)
        exitwhen a == null
        call GroupRemoveUnit(g,a)
        call UnitDamageTargetBJ( c, a, 75.00 * I2R(GetUnitAbilityLevelSwapped('A004', c)) , ATTACK_TYPE_NORMAL, DAMAGE_TYPE_DEMOLITION )     
    endloop
    call EnumDestructablesInCircleBJ( 300,l , function Toss_Destroy_Trees )
    call DestroyEffect(AddSpecialEffect("Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl",GetLocationX(l),GetLocationY(l)))
endif
call DestroyGroup(g)
set g=null
set c=null
set a=null
call RemoveLocation(l)
set l=null
set t=null
set b=0
set n=0
set d=0
endfunction

//===========================================================================
function InitTrig_Toss takes nothing returns nothing
    set gg_trg_Toss = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Toss, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Toss, Condition( function Trig_Toss_Conditions ) )
    call TriggerAddAction( gg_trg_Toss, function Trig_Toss_Actions )
endfunction
 
Last edited:
Ah, I now know where the confusion comes from:
- a "handle" is a variable type such as an "integer" or a "real".
- the thing you're talking about is a Handle Attachment library, which is a collection of functions created by another person.

The problem you have is probably that you haven't copied all jass you need to copy. I don't know where you've gotten that spell from, but check the mapheader (in the trigger editor, left-click on the "map icon" at the top of your trigger browser), perhaps the required functions are there. Otherwise, you can download the Handle Variable library here.

As a sidenote to that, "Local Handle Variables" have been deprecated. If it is within your possibilities, you should use vjass, structs and popular libraries such as Timer Utils.
 
Thx for the answer :D + rep (if i could)
But i have another one :
im trying to had more conditions to the spell,
JASS:
 elseif IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO) then 
 return false  
 elseif IsUnitAlly(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit()))
 return false
And it keeps sending me an error message on the third line Expected ")". How can i correct it?
 
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