deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,259
It's an interesting idea I had envisioned for the Legacy of the Void "expansion" of StarCraft II for multiplayer.
A neat idea not so well executed.
Set to Awaiting Update.
____________________________________________________________________________
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Screenshots could attract more players to download your work. Make the best of them.
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
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For some reason the yellow player had Peasants where the red player (me) had the Town Hall and starting units. The yellow player's Town Hall was a bit to the south. There's a problem with this. It seems it happens on every game start (two players being placed on the same Start Location; note that I've only filled one slot with an AI leaving the rest blank).
Restarting the level, the player in the northeast was attacked by the mine guardians which should not have appeared.
I don't think it's a good idea to notify everybody what choices a player makes.
I suggest a different place for the choice units. Why not place them near the primary building and make them be removed one a choice is made instead of having them somewhere in the northwest where nobody knows of from the start? Or, at least pause everything (starting units so they can't build anything) until the choices are made and set the camera to the choosing place and then to the Start Location.
The Quest Log has no information except for a command that allows you to change colour (what if some player is the same colour?).
Why is everybody in the same Force/Team when there are no allies?
The players have no name when placing the cursor over them.
The bandit land needs nicer terrain. It looks way too unpolished compared to the rest of the map.
Defenders are weaker than the Footmen and cost more. Nothing special about them. Just a clone. Might want to replace the Defend ability with something else.
Animal War Training mentions Gryphons. There are none.
The Pyromance has all abilities from the start without the need to research training.
Change the Self-Repair icon to look like something else than the Build icon.
Really nice touch with the switching between auras.
Items in the shops are pretty much edited Warcraft III ones.
Alchemist's Stand and Blacksmith's Shop sell different things. Some players might be nearer to only one of these buildings.
Might as well just made a new hero instead of editing the Paladin and removing the Mountain King and Blood Mage. This assassin is a mix of Warcraft III heroes.
The Arcanist is the Sorceress.
The Canon is very similar to the Catapult. What about a longer range for the Canon or something?
I guess everybody would choose the Paladin over the Knight (by the way you might want to not have two Paladins: one a unit and the other the hero; change one's name).
Restarting the level, the player in the northeast was attacked by the mine guardians which should not have appeared.
I don't think it's a good idea to notify everybody what choices a player makes.
I suggest a different place for the choice units. Why not place them near the primary building and make them be removed one a choice is made instead of having them somewhere in the northwest where nobody knows of from the start? Or, at least pause everything (starting units so they can't build anything) until the choices are made and set the camera to the choosing place and then to the Start Location.
The Quest Log has no information except for a command that allows you to change colour (what if some player is the same colour?).
Why is everybody in the same Force/Team when there are no allies?
The players have no name when placing the cursor over them.
The bandit land needs nicer terrain. It looks way too unpolished compared to the rest of the map.
Defenders are weaker than the Footmen and cost more. Nothing special about them. Just a clone. Might want to replace the Defend ability with something else.
Animal War Training mentions Gryphons. There are none.
The Pyromance has all abilities from the start without the need to research training.
Change the Self-Repair icon to look like something else than the Build icon.
Really nice touch with the switching between auras.
Items in the shops are pretty much edited Warcraft III ones.
Alchemist's Stand and Blacksmith's Shop sell different things. Some players might be nearer to only one of these buildings.
Might as well just made a new hero instead of editing the Paladin and removing the Mountain King and Blood Mage. This assassin is a mix of Warcraft III heroes.
The Arcanist is the Sorceress.
The Canon is very similar to the Catapult. What about a longer range for the Canon or something?
I guess everybody would choose the Paladin over the Knight (by the way you might want to not have two Paladins: one a unit and the other the hero; change one's name).
A neat idea not so well executed.
Set to Awaiting Update.
____________________________________________________________________________
Always check/recheck the Map Submission Rules! (Map Submission Rules)
Screenshots could attract more players to download your work. Make the best of them.
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
A changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
If you want more reviews, come here:
The Grand Review Exchange!