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Hmm I hope I understood your question correctly...
Building models always retain their position and facing angle in-game. Only the specific parts of the model (the parts that are assigned to the bone "Bone_Turret" or one of it's child nodes) will actually rotate to face the enemy during attack.
If you don't want any part of a model to face the enemy, you must simply rename the "Bone_Turret" bone to something else.
Hmm I hope I understood your question correctly...
Building models always retain their position and facing angle in-game. Only the specific parts of the model (the parts that are assigned to the bone "Bone_Turret" or one of it's child nodes) will actually rotate to face the enemy during attack.
If you don't want any part of a model to face the enemy, you must simply rename the "Bone_Turret" bone to something else.
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