Moderator
M
Moderator
18:31, 4th Oct 2009
ap0calypse: Rejected
Review: post #12
ap0calypse: Rejected
Review: post #12
Could some1 pls try the map and rate it? I can guarantee it works. Thx.
Dont double post,use the edit button at the bottom of your reply!Changes from 1.1 to 1.2:
Added new heroes: Pit Lord, Panda Melee Mage.
Balanced Heroes.
Fixed the Terrain a little bit.
Changes from 1.2 to 1.2b:
The game is now more difficult:
Illidan spells got stronger and he got much more life.
The Naga army is now stronger, too.
well, he didnt double post that would affect the rules, he waited more than 48 hours
48 hour rules applies to forum, not at section. At section, we use edit.
Terrain
The terrain is a huge downside: there are way too many spammed effects, none of them make sense and they are all plain ugly (e.g.: the spammed portals and waves. all spammed cinematic doodads).
Cinematic doodads are only good in small amounts, but in general you need to stay away from it, since it will make the map too flashy and those effects do not look very good.
The trees are stacked in a line, which is very... unnatural and does not look good either, it's better to have some variation for the border (you can use walls, a natural border - existing out of multiple doodad types, pathing blockers, ...).
The tileset is horrible, just like the rest: you've used 5 tilesets (blight included), but it's too static.
Blight is something that you better not touch as well, since it can only be used in a few cases, blight is actually terrain that has been rotten over years and years - it's not something you can use very often.
You also need to make a transition between tilesets, you tileset is: Grass|Blight|Dirt - without transitions, making it look very unprofessional.
The other doodads that were present also have nothing to do with the map and I guess you just placed them without thinking, perhaps because they're flashy (eye of sargaras, rocking arthas, volcano, fountains.
You really need to work on this... don't just randomly place, but think about what you want to place, how it will look, does it fit in the map?
Triggers
There are a lot of inefficient triggers, most of them leak, leaks are the main cause of lag.
Let's take this action:
- Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
- Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
- Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
- Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
- Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
This is pretty awful, since there are leaks (the unit groups) and it's inefficient.
A better way of doing it would be with a loop (The "For each Integer" actions), I would also advise you use a variable integer instead of the standard A/B-integers.
So this is what it becomes:
This does exactly the same, with the difference that it does not create lag, is easier to edit and is a lot more efficient.
- For each (Integer i) from 1 to 5, do (Actions)
- Loop - Actions
- Set Group = (Units owned by (Player(i)) of type Footman)
- Unit Group - Pick every unit in Group and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
- Custom script: call DestroyGroup(udg_Group)
There are a lot of actions like this example in your triggers, I really suggest you change those.
Also, the -repick triggers can be combined into 1 triggers.
Objects
The heroes are not really good: you have edited the spells/heroes, but they still look standard.
Carrions swarm, vampiric aura, phoenix, flame strike, ... - the special effect remained the same.
The objects also look really simple: nothing has been triggered or significantly edited.
The tooltips are pretty bad, since they're basically standard, the hotkeys are not always correct, though most of the time theyt are.
The heroes are a weird choice: you can choose undead, humans, orcs, neutral and even the naga sea witch (while you had to fight Lady Vasj), but you cannot choose any night elves (maiev, for example, should be hunting illidan).