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Triggers
Illidan Fight 2.01.w3x
Variables
Illidan
Spells
Spells Kopieren
Spells Kopieren 2
Spells Kopieren 3
Spells Kopieren 4
Spells Kopieren 5
Spells Kopieren 6 Kopieren
Spells Kopieren 6 Kopieren 2
Spells Kopieren 6 Kopieren 3
Spells Kopieren 6 Kopieren 4
Spells Kopieren 6 Kopieren 6
Spells Kopieren 6 Kopieren 5
Phase
Verwundbar
Phase Replace
Dmg Liste
Damage
Damage2
Damage3
Start
Start
go
Timer
Vash start
Vashj
Vashj tot
Kil Summon
Kill die Zweite
Vashj Event
Sieg
Sieg
Ende
Repick
Repick
Repick Kopieren 3
Repick Kopieren 4
Repick Kopieren 2
Repick Kopieren
Heroes
Revive
Revive Kopieren 2
Revive Kopieren 3
Revive Kopieren 4
Revive Kopieren
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Damage
leaderboard
Yes
Damagegiven
integer
Yes
1
DamageGiven3
real
Yes
Damages
real
No
6.00
LadyVashj
dialog
No
LadyVashj1
button
Yes
Timer
timer
No
Timerwindow
timerdialog
Yes
Spells
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Dead Slaves
Actions
Game - Display to (All players) the text: Illidan summons Slaves from Hell!
Spells Kopieren
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Deathfinger (Neutral Hostile)
Actions
Game - Display to (All players) the text: Illidan casts Deathfinger!
Spells Kopieren 2
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Inferno (Neutral Hostile)
Actions
Game - Display to (All players) the text: Illidan summons a huge Inferno
Spells Kopieren 3
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Soulbolt (Neutral Hostile)
Actions
Game - Display to (All players) the text: Illidan casts Soulbolt!
Spells Kopieren 4
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Soulfury
Actions
Game - Display to (All players) the text: Run away! Illidan casts A Stomp with 700 AoE and huge dmg!
Spells Kopieren 5
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Soulstrike
Actions
Game - Display to (All players) the text: Illidan casts a Soulstrike (its like Flamestrike!)
Spells Kopieren 6 Kopieren
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Stomp of Destiny (Neutral Hostile 1), (Neutral Hostile)
Actions
Game - Display to (All players) the text: Get full Lives! Illidan casts a map wide stomp!
Spells Kopieren 6 Kopieren 2
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Roots of Death (Neutral Hostile 1)
Actions
Game - Display to (All players) the text: Illidan casts roots of death
Spells Kopieren 6 Kopieren 3
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Soulwave (Neutral Hostile)
Actions
Game - Display to (All players) the text: Illidan casts a Soulwave with 300 AoE
Spells Kopieren 6 Kopieren 4
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Unholy Fury (Neutral Hostile 1)
Actions
Game - Display to (All players) the text: Illidan becomes enraged!
Spells Kopieren 6 Kopieren 6
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Soulfrost (Neutral Hostile)
Actions
Game - Display to (All players) the text: Illidan casts a Soulfrost (Frostnova)
Spells Kopieren 6 Kopieren 5
Events
Unit - A unit owned by Player 6 (Orange) . Begins channeling an ability
Conditions
(Ability being cast) Equal to Soul Breath (Neutral Hostile)
Actions
Game - Display to (All players) the text: Illidan casts a Soulbreath!
Phase
Events
Unit - Illidan Phase 1 0000 <gen> 's life becomes Less than 17500.00
Conditions
Actions
Game - Display to (All players) the text: In 5 sec. Illidan will call his Naga army. Be prepared!
Wait 5.00 seconds
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Illidan Phase 1 (Phase 1)) and do (Actions)
Loop - Actions
Unit - Make Illidan Phase 1 0000 <gen> Invulnerable
Unit - Pause Illidan Phase 1 0000 <gen>
Unit - Create 1 . Naga Guardian for Player 6 (Orange) at (Position of Illidan Phase 1 0000 <gen>) facing Default building facing degrees
Unit - Create 20 . Naga Myrmidon for Player 6 (Orange) at (Position of Illidan Phase 1 0000 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Illidan is now invulnerable, until you kill the Naga Guardian.
Verwundbar
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Naga Guardian
Actions
Unit - Make Illidan Phase 1 0000 <gen> Vulnerable
Unit - Unpause Illidan Phase 1 0000 <gen>
Phase Replace
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Naga Guardian
Actions
Game - Display to (All players) the text: Phase 2 beginns!
Unit - Set life of Illidan Phase 2 0020 <gen> to (Life of Illidan Phase 1 0000 <gen>)
Unit - Move Illidan Phase 2 0020 <gen> instantly to (Position of Illidan Phase 1 0000 <gen>)
Unit - Remove Illidan Phase 1 0000 <gen> from the game
Unit - Unpause Illidan Phase 2 0020 <gen>
Unit - Unhide Illidan Phase 2 0020 <gen>
Unit - Hide Kil´Jaeden 0021 <gen>
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Illidan Phase 1 (Phase 1)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Damage
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Damage on Boss
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Leaderboard - Show (Last created leaderboard)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Remove Player 6 (Orange) from (Last created leaderboard) .
Damage2
Events
Unit - Illidan Phase 1 0000 <gen> Takes damage
Unit - Kil´Jaeden 0021 <gen> Takes damage
Unit - Sea Witch 0018 <gen> Takes damage
Unit - Illidan Phase 2 0020 <gen> Takes damage
Conditions
Actions
Set Variable Set DamageGiven3[(Player number of (Owner of (Damage source)))] = (DamageGiven3[(Player number of (Owner of (Damage source)))] + (Damage taken))
Leaderboard - Change the value for (Owner of (Damage source)) in (Last created leaderboard) to (Integer(DamageGiven3[(Player number of (Owner of (Damage source)))]))
Damage3
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Trigger - Add to Damage2 <gen> the event (Illidan Phase 1 0000 <gen> Takes damage)
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current gold to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current gold to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current gold to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current gold to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Unit - Hide Sea Witch 0018 <gen>
Unit - Pause Sea Witch 0018 <gen>
Unit - Pause Kil´Jaeden 0021 <gen>
Unit - Hide Kil´Jaeden 0021 <gen>
Unit - Hide Illidan Phase 2 0020 <gen>
Unit - Make Illidan Phase 1 0000 <gen> Invulnerable
Unit - Pause Illidan Phase 1 0000 <gen>
Unit - Pause Illidan Phase 2 0020 <gen>
Visibility - Disable black mask
Visibility - Disable fog of war
Game - Display to (All players) the text: When red types -go Illidan becomes fightable. First then he is attackable and can attack you.
Wait 4.00 seconds
Game - Display to (All players) the text: You can repick once with -repick.
Wait 4.00 seconds
Game - Display to (All players) the text: HELP FOR HEALER: Press the Ăź Button to see the life of friendly units.
go
Events
Player - Player 1 (Red) types a chat message containing -go (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Illidan Phase 1 0000 <gen> Vulnerable
Unit - Set mana of Illidan Phase 1 0000 <gen> to 0.00 %
Unit - Unpause Illidan Phase 1 0000 <gen>
Trigger - Turn off Repick <gen>
Trigger - Turn off Repick_Kopieren_2 <gen>
Trigger - Turn off Repick_Kopieren_3 <gen>
Trigger - Turn off Repick_Kopieren_4 <gen>
Trigger - Turn off Repick_Kopieren <gen>
Trigger - Turn off (This trigger)
Timer
Events
Unit - Illidan Phase 1 0000 <gen> 's life becomes Less than 43200.00
Conditions
Actions
Unit - Set mana of Illidan Phase 1 0000 <gen> to 0.00 %
Countdown Timer - Start Timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Lose
Wait 300.00 seconds
If ((Illidan Phase 1 0000 <gen> is alive) Equal to True) then do (Defeat Player 5 (Yellow) with the message: Niederlage!) else do (Do nothing)
If ((Illidan Phase 1 0000 <gen> is alive) Equal to True) then do (Defeat Player 4 (Purple) with the message: Niederlage!) else do (Do nothing)
If ((Illidan Phase 1 0000 <gen> is alive) Equal to True) then do (Defeat Player 3 (Teal) with the message: Niederlage!) else do (Do nothing)
If ((Illidan Phase 1 0000 <gen> is alive) Equal to True) then do (Defeat Player 2 (Blue) with the message: Niederlage!) else do (Do nothing)
If ((Illidan Phase 1 0000 <gen> is alive) Equal to True) then do (Defeat Player 1 (Red) with the message: Niederlage!) else do (Do nothing)
If ((Illidan Phase 2 0020 <gen> is alive) Equal to True) then do (Defeat Player 1 (Red) with the message: Niederlage!) else do (Do nothing)
If ((Illidan Phase 2 0020 <gen> is alive) Equal to True) then do (Defeat Player 2 (Blue) with the message: Niederlage!) else do (Do nothing)
If ((Illidan Phase 2 0020 <gen> is alive) Equal to True) then do (Defeat Player 3 (Teal) with the message: Niederlage!) else do (Do nothing)
If ((Illidan Phase 2 0020 <gen> is alive) Equal to True) then do (Defeat Player 4 (Purple) with the message: Niederlage!) else do (Do nothing)
If ((Illidan Phase 2 0020 <gen> is alive) Equal to True) then do (Defeat Player 5 (Yellow) with the message: Niederlage!) else do (Do nothing)
Vash start
Events
Unit - Illidan Phase 1 0000 <gen> 's life becomes Less than 45124.00
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Footman) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Footman) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Footman) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Footman) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Remove Footman 0001 <gen> from the game
Unit - Remove Footman 0005 <gen> from the game
Unit - Remove Footman 0010 <gen> from the game
Unit - Remove Footman 0011 <gen> from the game
Unit - Remove Footman 0012 <gen> from the game
Unit - Unhide Sea Witch 0018 <gen>
Unit - Pause Illidan Phase 1 0000 <gen>
Unit - Hide Illidan Phase 1 0000 <gen>
Unit - Make Illidan Phase 1 0000 <gen> Invulnerable
Unit - Pause all units
Unit - Move Sea Witch 0018 <gen> instantly to (Center of (Playable map area)) , facing (Player 1 (Red) start location)
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of (Playable map area)) over 3.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit - Hide Footman 0001 <gen>
Unit - Hide Footman 0011 <gen>
Unit - Hide Footman 0012 <gen>
Unit - Hide Footman 0005 <gen>
Unit - Hide Footman 0010 <gen>
Cinematic - Send transmission to (All players) from Sea Witch 0018 <gen> named Lady Vashj : Play No sound and display Wait, wait.Before you can kill Illidan, you have to kill me!You won´t ruin our plan to ruin the world! In some minutes we will have the world domination! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0018 <gen> named Lady Vashj : Play No sound and display And you want to prevent us from it?You will fail! We can´t be stopped anymore! You are too late! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0018 <gen> named Lady Vashj : Play No sound and display Illidan has almosted done it! And you won´t interrupt him!I will crush your souls! . Modify duration: Add 0.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: Now you have 5 min to kill Vashj! Good Luck!
Wait 3.00 seconds
Unit - Unpause all units
Unit - Pause Illidan Phase 2 0020 <gen>
Unit - Pause Kil´Jaeden 0021 <gen>
Unit - Pause Illidan Phase 1 0000 <gen>
Vashj
Events
Unit - Sea Witch 0018 <gen> 's life becomes Less than 47624.00
Conditions
Actions
Unit - Set mana of (Triggering unit) to 0.00 %
Countdown Timer - Start Timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Lose
Wait 300.00 seconds
If ((Sea Witch 0018 <gen> is alive) Equal to True) then do (Defeat Player 5 (Yellow) with the message: Niederlage!) else do (Do nothing)
If ((Sea Witch 0018 <gen> is alive) Equal to True) then do (Defeat Player 1 (Red) with the message: Niederlage!) else do (Do nothing)
If ((Sea Witch 0018 <gen> is alive) Equal to True) then do (Defeat Player 3 (Teal) with the message: Niederlage!) else do (Do nothing)
If ((Sea Witch 0018 <gen> is alive) Equal to True) then do (Defeat Player 4 (Purple) with the message: Niederlage!) else do (Do nothing)
If ((Sea Witch 0018 <gen> is alive) Equal to True) then do (Defeat Player 2 (Blue) with the message: Niederlage!) else do (Do nothing)
Vashj tot
Events
Unit - Sea Witch 0018 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Sea Witch) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Remove Sea Witch 0018 <gen> from the game
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn off Vashj <gen>
Trigger - Turn off Vash_start <gen>
Player Group - Pick every player in (All players) and do (Add 1 to (Picked player).Current gold)
Game - Display to (All players) for 10.00 seconds the text: You have killed Vashj! You get 1 gold for buying another item.The Fight against Illidan will start in 60 sec.
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Illidan Fight
Wait 60.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Pause all units
Unit - Unhide Illidan Phase 1 0000 <gen>
Unit - Move Illidan Phase 1 0000 <gen> instantly to (Center of (Playable map area)) , facing (Player 1 (Red) start location)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 4 (Purple) to (Center of (Playable map area)) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of (Playable map area)) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of (Playable map area)) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of (Playable map area)) over 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of (Playable map area)) over 1.00 seconds
Cinematic - Send transmission to (All players) from Illidan Phase 1 0000 <gen> named Illidan : Play No sound and display Grrr. You had only Luck!You have killed Vashj!You didn´t do that for nothing! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Illidan Phase 1 0000 <gen> named Illidan : Play No sound and display The dark god is almost be summoned.The world is doomed!And you can´t prevent that! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Set life of Illidan Phase 1 0000 <gen> to 100 %
Unit - Unpause all units
Unit - Pause Kil´Jaeden 0021 <gen>
Unit - Pause Illidan Phase 2 0020 <gen>
Unit - Make Illidan Phase 1 0000 <gen> Vulnerable
Unit - Set mana of Illidan Phase 1 0000 <gen> to 0.00 %
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Kil Summon
Events
Unit - Kil´Jaeden 0021 <gen> 's life becomes Less than 15000.00
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 6 (Orange) at (Position of Kil´Jaeden 0021 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Kil´jaeden summoned the invulnerable devil of pain.
Kill die Zweite
Events
Unit - Kil´Jaeden 0021 <gen> 's life becomes Less than 22500.00
Conditions
Actions
Unit - Reset ability cooldowns for Kil´Jaeden 0021 <gen> .
Unit - Set mana of Kil´Jaeden 0021 <gen> to 100 %
Game - Display to (All players) the text: Kil´jaeden resetted all his Cooldowns and has now full mana.
Vashj Event
Events
Unit - Sea Witch 0018 <gen> 's life becomes Less than 15000.00
Conditions
Actions
Game - Display to (All players) the text: Vashj stops the time!
Unit - Pause all units
Unit - Create 1 . Time Monster for Player 6 (Orange) at (Position of Sea Witch 0018 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Unpause all units
Unit - Pause Kil´Jaeden 0021 <gen>
Unit - Pause Illidan Phase 1 0000 <gen>
Unit - Pause Illidan Phase 2 0020 <gen>
Sieg
Events
Unit - Illidan Phase 2 0020 <gen> Dies
Conditions
Actions
Unit - Kill Illidan Phase 2 0020 <gen>
Unit - Remove Illidan Phase 2 0020 <gen> from the game
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Illidan Phase 2 (Phase 2)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Turn off Timer <gen>
Countdown Timer - Destroy (Last created timer window)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Unit - Pause all units
Unit - Unhide Kil´Jaeden 0021 <gen>
Unit - Move Kil´Jaeden 0021 <gen> instantly to (Center of (Playable map area)) , facing (Player 1 (Red) start location)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Move (Picked unit) instantly to (Center of (Playable map area)))
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of (Playable map area)) over 3.00 seconds
Cinematic - Send transmission to (All players) from Kil´Jaeden 0021 <gen> named Kil´jaeden : Play No sound and display Hahaha.You were too slow!Illidan did a great job. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Kil´Jaeden 0021 <gen> named Kil´jaeden : Play No sound and display Now, I will dominate the world.It´s a glorious day for the dark side! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Kil´Jaeden 0021 <gen> named Kil´jaeden : Play No sound and display But before, i have to kill you! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Unit - Pause Illidan Phase 2 0020 <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Reset ability cooldowns for (Picked unit) .
Unit - Set mana of Kil´Jaeden 0021 <gen> to 0.00 %
Unit - Set life of Kil´Jaeden 0021 <gen> to 100 %
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 100 %
Unit - Set mana of (Picked unit) to 100 %
Countdown Timer - Start Timer as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Lose
Wait 300.00 seconds
If ((Kil´Jaeden 0021 <gen> is alive) Equal to True) then do (Defeat Player 5 (Yellow) with the message: The world is now doomed!) else do (Victory Player 1 (Red) (Show dialogs, Show scores))
If ((Kil´Jaeden 0021 <gen> is alive) Equal to True) then do (Defeat Player 4 (Purple) with the message: The world is now doomed!) else do (Victory Player 3 (Teal) (Show dialogs, Show scores))
If ((Kil´Jaeden 0021 <gen> is alive) Equal to True) then do (Defeat Player 3 (Teal) with the message: The world is now doomed!) else do (Victory Player 2 (Blue) (Show dialogs, Show scores))
If ((Kil´Jaeden 0021 <gen> is alive) Equal to True) then do (Defeat Player 2 (Blue) with the message: The world is now doomed!) else do (Victory Player 4 (Purple) (Show dialogs, Show scores))
If ((Kil´Jaeden 0021 <gen> is alive) Equal to True) then do (Defeat Player 1 (Red) with the message: The world is now doomed!) else do (Victory Player 5 (Yellow) (Show dialogs, Show scores))
Ende
Events
Unit - Kil´Jaeden 0021 <gen> Dies
Conditions
Actions
Unit - Remove Kil´Jaeden 0021 <gen> from the game
Game - Display to (All players) the text: The World is now save!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 1 (Red) . Current gold to 1
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 0.40 seconds
Trigger - Turn off Repick <gen>
Repick Kopieren 3
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 2 (Blue) . Current gold to 1
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Player 2 (Blue) start location) over 0.40 seconds
Trigger - Turn off Repick_Kopieren_3 <gen>
Repick Kopieren 4
Events
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 3 (Teal) . Current gold to 1
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Footman for Player 3 (Teal) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Player 3 (Teal) start location) over 0.40 seconds
Trigger - Turn off Repick_Kopieren_4 <gen>
Repick Kopieren 2
Events
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 4 (Purple) . Current gold to 1
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Footman for Player 4 (Purple) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Player 4 (Purple) start location) over 0.40 seconds
Trigger - Turn off Repick_Kopieren_2 <gen>
Repick Kopieren
Events
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current gold to 1
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Footman for Player 5 (Yellow) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Player 5 (Yellow) start location) over 0.40 seconds
Trigger - Turn off Repick_Kopieren <gen>
Revive
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) the text: Your hero will be revived in 20 sec.
Wait 20.00 seconds
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 0.40 seconds
Hero - Instantly revive (Dying unit) at (Player 1 (Red) start location) , Show revival graphics
Revive Kopieren 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Your hero will be revived in 20 sec.
Wait 20.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Player 5 (Yellow) start location) over 0.40 seconds
Hero - Instantly revive (Dying unit) at (Player 5 (Yellow) start location) , Show revival graphics
Revive Kopieren 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) the text: Your hero will be revived in 20 sec.
Wait 20.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Player 4 (Purple) start location) over 0.40 seconds
Hero - Instantly revive (Dying unit) at (Player 4 (Purple) start location) , Show revival graphics
Revive Kopieren 4
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 4 (Purple) the text: Your hero will be revived in 20 sec.
Wait 20.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Player 3 (Teal) start location) over 0.40 seconds
Hero - Instantly revive (Dying unit) at (Player 3 (Teal) start location) , Show revival graphics
Revive Kopieren
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: Your hero will be revived in 20 sec.
Wait 20.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Player 2 (Blue) start location) over 0.40 seconds
Hero - Instantly revive (Dying unit) at (Player 2 (Blue) start location) , Show revival graphics
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