Identifying unit's damage using raw data.

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<A000:ACif,DataD1,.>

Like this. You don't have the :ACif part(which varies by base ability, ofc) and I've found it to be needed with abilities. Maybe it's needed for units too.

Tried it but still doesn't work. I tried <hgtw,HP> and it worked. I don't know why.
I think raw code is kinda lessly used in units. Maybe I'm just gonna identify the units damage by writing it than using the raw data for now.
 
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