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[Minigame] Ideas for a small map?

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Level 1
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Apr 24, 2009
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Size 32x32 (or something less than 64x64). Basically, I'm looking for a tiny map with a straightforward concept that's gonna last around 10 minutes. Be it either a mini-arena, a defence or something else -- that's what I need ideas for. Anybody has something fresh worth making and playing?
 
Level 5
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Dec 20, 2012
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How about a survival game where it's set from the start that your character will die in 10 minutes.

So, for example, your character is losing HP extremely fast and he has to defend a single lane from a horde of enemies because, say he's friends have to escape the mob and he stays to die defending them. The enemies get increasingly stronger and his HP loss rate increases every minute. If the player holds for 10 min he wins, a cutscene showing the character's inevitable death. Of course, there'll be a lot of HP potions and/or the hero could have a self-heal spell.

If it's short it HAS to be intensive to satisfy the player's needs, imho.
 
Level 19
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Nov 11, 2005
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Survivor Treasure Hunting with a twist...

Goal
Be the last one standing...

Concept
Players will be stranded on a small Island and need to unearth/dig-up the buried treasure which contain small amount of gold (±10 Gold) and a Gun/Rifle (a.k.a All players have a 'Dig' ability).
At the beginning of each round, the buried treasure will be 'Ping'-ed to make treasure hunting easier.
There will be (X-1) round for this game with X equals to number of players and every round ends by killing another player with the Gun/Rifle (a.k.a All players cannot attack).
Each time the round ends, the Gun/Rifle will be removed from the player's inventory and all players will be re-sent to a random starting point.
At the middle of the Island will have a Shop which sells Item/Equipment with abilities that may increase the chances of survival for the buyer (Example : Cloak of Shadow provide the wearer with Shadowmeld).
NOTE : The shop do not sell Health Potion and Ankh of Reincarnation.
When a player dies, they will drop all their items upon death and CANNOT BE REVIVED (a.k.a Every round will have less player than before).



You can add in additional details/gameplay if you plan to use the idea above...
 
Level 4
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Jan 28, 2013
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A random micro challenge game. In which there are levels create of classic micro situations such as 2 archers vs a grunt, where of course the solution would be to if night time use shadow meld with the one getting chased while the other fires then reverse roles, or if day time you run the one being targeted and attack with the other when the grunt switches targets you attack with the other. And as you progress the pool of random levels starts to use more and more custom units that the player will be required to figure out the solution to the puzzle while he is unaware of what the units are like. And eventually after a certain number of levels there should be some sort of boss and then the map simply restarts using the same pools that gradually get more difficult, but make every unit after being defeated removed from the random unit pool of that level and when a player dies add all the units back into the pools and restart from first level unit pool.
 

Dr Super Good

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Level 64
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Jan 18, 2005
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The map randomly generates railroad track all over it in a logical (realistic) fassion. Players (up to 12?) each select an engine, a coach and an armement truck. They are then placed on the railroad and have to earn the most points in 10 minutes to win. Players choose the direction to go at points using the arrow keys (on keyboard). You can destroy the various parts of opposing trains to remove their benefits but destroying the engine always counts as a wreck.

Points are earned for...
Wrecking other trains: Shoot them with your armement truck!
Passing checkpoints: Trains deliver cargo, and you are rewarded for it.
Collisions: Train collisions are spectacular and ramming in style will reward you with points! However if you are wrecked in the process the other player will also get points so care should be taken.
Survival: Only the best train drivers will not get wrecked and so should be rewarded.

Engine type determines speed, health, frontwards ramming (how well you do it) and each engine has a special.
Coach type determines health, has special as well as increasing your points earned from some source.
Armement truck type detemines health, rearward ramming and your offensive capabilities as well as having a special.

Examples:
Siege Engine:
Moderate health, best ramming, moderate speed, can perodicly boost for even better ramming.

Goblin Train:
Moderate health, poor ramming, good speed, can lift entire train up for a while to allow other trains to pass harmlessly by and possibly crush other trains.

Magic Coach: low health, boosts checkpoint reward, can turn entire train ethreal boosting speed and preventng collisons.

Prison Wagon: high health, boosts wreck reward, opponents that collide with you earn fewer points.

Guard Tower on Wheels: High heath, poor ramming, high damage with both long range arrows and gernades, will fall over in the case of destruction during collision causing heavy damage to colliding train.

Explosives Truck: Low heath, poor ramming, can throw exploding barrels and lay bombs on the track, reduces points oppoents earn for wrecking you, any collision that destroys this coach wrecks both sides in a display of explosions and cinimatic camera.
 
Level 5
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Nov 30, 2012
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I wanted to create a map with 12 players on 4 teams where each person on the team have their own duties. For example, one is the governor, who makes decisions for the empire. Another is a Foreman, who makes units gather resources and buys units. The units that are purchased go to the General, who must lead the units to victory over the other empires. Resources would be: Gold, Timber, Iron, and Food. I was thinking this map would be more like 96x96 or so, so it might not fit your specifications, although it might work on 64x64.
 
Level 15
Joined
Nov 30, 2007
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1,202
I wanted to create a map with 12 players on 4 teams where each person on the team have their own duties. For example, one is the governor, who makes decisions for the empire. Another is a Foreman, who makes units gather resources and buys units. The units that are purchased go to the General, who must lead the units to victory over the other empires. Resources would be: Gold, Timber, Iron, and Food. I was thinking this map would be more like 96x96 or so, so it might not fit your specifications, although it might work on 64x64.

Some how your idea reminded me a old idea of mine. The concept is that you are trying to become emperor and the others are trying to raise in political rank, or that it would be different position below the king and you can be promoted demoted depending on your sucess. There would be two team fighting eachother.

ONT: Sorry got nothing! ...

You could create a map inside a building with multiple levels each fitting that 64x64 size, and you can walk the stairs. Could be some sort of fire fighter game. :p
 
Level 2
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Feb 3, 2012
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6
How about have 2 teams of 3 players each with 2 AIs where one player is playing a melee game against a computer and when/if the computer beats the player (make it so the player cannot win, just hold out for a bit, 3 goldmines total, no creep camps, premade bases) that AI starts throwing mobs (melee ground) through a mini TD track (that already had creeps spawning), since these mobs give no gold, it makes it much harder. The leaks from this TD track go to a fortress survival area with ramps spiraling up to a central building (that also already had mobs spawning) put in a trigger so that any mobs coming from the TD track give no gold either. The team that lasts longest wins, if it goes to 15mins make it a tie.

When a player loses (melee base is wiped out, towers get destroyed) that player would respawn as a hero at the survival area. This would prevent boredom from not being able to do anything.

Only 6 players cause other than that people will spend more time waiting for a full house than actually playing the game. This idea is probably better for a 64x32 map or a 64x64 one.
 
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