Idea Dump! Please add something!!

Status
Not open for further replies.
Level 2
Joined
Nov 1, 2009
Messages
17
Ok heres the deal:
There are tons of posts of people looking for ideas and there are a lot of people out there with good ideas but unfortunately it seems no one is looking for them so if u have an idea, ANY idea, put it here. Units, maps, items, heroes, abilities. Be as creative as u like :grin: You might just give somebody the perfect idea with something you thought wasn't all that good or you may inspire a HUGE project. Please add something!! :thumbs_up:
 
I’m currently designing a campaign and I’ve had this little idea which I don’t think I’m gonna be able to use: demi-heroes.

The demi-hero is hero that is about 75% the strength of a normal hero. They don’t have the select icon up in the top right corner of the screen and they don’t revive at altars, they revive at a barracks. They take extremely large amounts of food to produce too and they don’t have extremely powerful spells and abilities. They also don’t have hero attack and armor types. I came up with this one which for a minor human splinter faction that joins up with my main hero. Unfortunately, I have quite a few heroes in it already and I’m afraid of overdoing it. Here it is:

Veteran
Model: Bandit with Hero glow and Thrall’s hammer instead of an axe
Description: A seasoned soldier and leader of men. One of the human’s famed legends of the first and second wars.
Abilities: Inventory (demi-hero): Inventory with only 4 slots
Berserk (Veteran): Level 1 – 50% faster attack, 25% more damage taken. Level 2 – 100% faster attack, 50% more damage taken. Level 3 – 150% faster attack, 75% more damage taken.
Dress Wounds: Level 1 – heals a friendly unit for 200 health. Level 2 – heals a friendly unit for 400 health. Level 3 – heals a friendly unit for 600 health.
Confidence Aura: Level 1 – increases nearby units attack by 3. Level 2 – increases nearby units attack by 6. Level 3 – increases nearby units attack by 9.
Reinforce: Ultimate. Summons 4 permanent knights which have no food cost
 
I'd like everyone who visits this thread to think hard and try and come up with a new race or faction to put up here. Include a little bit of a description and some ideas for heroes if u can.
oh and please try and be original!
 
Militia Camps

Ive been thinking and ive come up with something which i think would be an extremely handy item; A Militia Camp. it works the same as a small castle, small barracks, etc. and it builds a small tent. the tent can produce worker units, a melee unit, a ranged unit and a spell caster. it can also revive heroes and produces 50 food supply. the workers cant build, only harvest resources and the heroes are special 'milita heroes' like the veteran mentioned above. these items are purchased at special shops and can serve as the only base available for some missions. because of their simplicity, they can easily be made for any race imaginable (human, orc, night elf, goblin, nerubian etc. etc.).

Also ive noticed im the only one posting stuff up here :( PLEASE add something if u visit this page!
 
what about a battleship game with REAL battleships. as we'll the slot for each turret can have whatever gun you want (from 5 inch to 20 inch 1 gun in a turret to 4 guns in a turret)

anyway you can buy new hulls. each turret dies seperately. as we'll certain parts of the ship such as stearing and the rear FCS could be hit causing loss of control.

as we'll each gun would rotate and fire independantly (this means coding)
 
Stop making RPGS/TDs ffs this game needs some sport maps there are like 1000 RPGS/TDs that only like 5 people play!

lets make a...
an AMERICAN FOOTBALL MAP
Players modes
5 versus 5
4 versus 4
3 versus 3
2 versus 2 (Small 50 yard field for a QB to WR battle)
Drafting players to positions
Stats/MVP system
Abilities
Juke
Truck (war stomp)
Tackle
Accelerate
Catch


There use to be almost 12 clans off WaLKs Football but he discontinued updates to the game. The game was just getting old so i stopped playing it and it led to stop playing wc3. There was a huge fanbase but it got killed because of the amount of cheaters abusing the push system in the game ruined it (a program called an auto clicker). Im begging someone to make the No.1 Sport in america and bring it into warcraft 3. If you want an idea of what walks football map was you can go download it off epic war version 2.14B was the last bug free version.



God damn i have so many ideas but im not good at making maps i tryed but it just does not work out.
 
Great idea for a thread, i wish there was a better way of organizing it though.

Spell:
Fatal Trickery:
(active spell)
When activated your hero will stop all action, if attacked he will be teleported away and his foe will be bound to an image that you are able to move with your own free will for a designated amount of time, leaving the bound unit defenseless.​
 
Spell: Barricade
Low cooldown spell which creates a doodad with 100 health at target location. can block of enemy if used to create walls. Higher levels can create doodads with larger health and even a low attack level
 
hmm.

why would we give other people ideas if they most likely wont give credit?

That is a selfish opinion to have, ideas should be free, I may give some, you don't have to give credits for ideas. A lot of maps came up with interesting never-been-done-be4 ideas. No one gave credit for those because an idea pool is a free drinking fountain you can drink from to replenish your idea cells. If someone came up with a truly original idea, it would be acknowledged. But seriously, when we all share ideas, mapmaking becomes more fun. I will now give my ideas.

Obtained spells:
When a unit obtains an item it learns a spell and here is how it's done.
A unit gets an item, when the unit gets the item, it is dropped and removed and the unit has the spell added to it-and learned in the case of a hero,-once learned the unit now knows a spell without having it in their preset skills.
 
True thats the whole point of this thread. Nobody's forcing u to write something down if u dont want to share it but if u do, then go ahead :)

Also was lookin through the items the other day and came up with somethin. Try doing variations of the 'Spellbook' item with all sorts of different spells inside and different types of the item eg. 'Book of Pyromancy' containing fire abilities, 'Book of the Dead' containing necromancy abilites
 
My contribution: A spell which summons a parasite-infested beast with an altered dark arrow autocast ability that summons another one of the original that also has the same ability, this could be used as a basic summon spell or probable create its own gameplay or race. such as every third time it summons a clone instead it could summon an alternate type, which could be used as a race even if u put enough effort into it.

My request:im sure most people here have played starcraft and was hoping of some ideas for classes, im planning on making a starcraft orpg and need ideas for classes, id rather keep it to huminoids so no vechiles(they will be in the game though). i mainly need a third class for terran, ive got marine and ghost.
BUT if u havent even heard of starcraft, id like ato hear any sci-fi style classes that you may of thought of.
 
My contribution: A spell which summons a parasite-infested beast with an altered dark arrow autocast ability that summons another one of the original that also has the same ability, this could be used as a basic summon spell or probable create its own gameplay or race. such as every third time it summons a clone instead it could summon an alternate type, which could be used as a race even if u put enough effort into it.

My request:im sure most people here have played starcraft and was hoping of some ideas for classes, im planning on making a starcraft orpg and need ideas for classes, id rather keep it to huminoids so no vechiles(they will be in the game though). i mainly need a third class for terran, ive got marine and ghost.
BUT if u havent even heard of starcraft, id like ato hear any sci-fi style classes that you may of thought of.

Exterminator: An extremely highly trained ghost with cybernetic implants allowing use of psyonic ability as a weapon, as well as being an adept soldier. Abilities can paralyse and drain energy from zerg and protoss enemies and weapon is a Vulcan Impaler (minigun type weapon) :D
 
I think a such thread is useless, there is no "search function" among the wall of text, people dont put colours so that you dont see what is an idea or not between flood posts...

People should post their ideas in green or something else (but the same for every one).
 
AI aided combat system.

Basically a combat system inspired by Final Fantasy 13, the game comming to europe in 2 months or so time.
Instead of normal attacks, your charcter(s) attacks only using actions. These actions are of limited flexibility and so you have little control over what actions each unit does. Actions are executed at a rate dependent on action cost, stats and buffs/curses. The action a unit does depends on the unit AI setting and the unit type (available actions for AI to choose from). Actions do not chew mana, the only cost is time. On top of that the character(s) can use active abilities, these will inturupt any current actions and generally will be more expensive to use and be more powerful (they are beyond the AI camabilities and also are to stop the game taking an auto driving feel). These abilites will have long cooldown, casting delay / cooldown and can possibly chew mana to limit excessive use.

An example of such a system.
Hero - Priest
Specialities Healing, buffing, undead killing.
Abilities Revive, Divine protection

The priest will have 3 basic modes, attacker, buffer or healer.
If there are any heroes nearby below 25% health, the priest will always try and heal them next action no mater the mode it is in.

In attacker mode, it will use its damaging actions. In this case for example holly light on any undead nearby. If there are no valid undead, it then checks if the enemies nearby are stronger than the allies and if so buffs allies. In all other combat situations it reverts to just attacking. Outside of combat it reverts to buffing and healing (if that situation is applyable).

In buffer mode, it will primarily buff your team. Only once your whole team has been buffed does it check for any undead nearby, and if any is found it will primarilly focus on attacking them. If none are found it reverts to healing all allies below 50% hitpoints. If that does not apply it then trys to attack enemies normally. If outside of combat it buffs and heals.

In healer mode, it heals all allies below 75% hitpoints. If this does not apply it then buffs all allies. Once that does not apply it then will try and find all undead nearby and attack them. Finally it will attack every enemy nearby. It will heal and buff when not in combat.

These 3 distinct modes will give great flexiility with classes and reduce the repetitiveness of casting abilities which made characters often get if their attack sucks.

Its abilities are really powerful. The first one revives fallen allies with a 10 second action delay and moderate cost (no cooldown). The other has high cost and cooldown and makes all nearby allies invincible for 5-10 seconds.

This was an example of what a hero may be like.

So what can this system be used for. Single hero RPGs could use the above example as a hero class for each player to choose from. You could make a multi hero RPG where each player gets 2-3 heroes and has to battle armies of enemies (this probably would use a slightly reduced version of the above example so it is more specilized). You could also use simlar AI for taimer games like monster masters and a pokemon simulation, where you basically give the combat mode and the monster(s) will change their actions based on their AI settings and available actions.

The advantage of this is once the system is made, it can be applied to everything, even creeps due to its own combat AI so you can do away with the normal damage system. This means you could have more complex damage types like elements and you do not need annoying unit is damaged events for damage detection. Also it will be completly unique as I have not seen an RPG which does this. You could even make units able to attack wlile walking as the actions system need not be bound to stationary units.

The whole idea of this system is to make a map less boring by lowering the repetitivness of basic abilities so they become your attack equivently. All the player needs to do is move around so as to not be in an unsafe place and to issue big orders to units which makes each ability activation more worth it.
Posible implimentations could be you are taken to an aena for each battle and only after the battle returned to continue around. It could be real time like most RPGs.
 
Status
Not open for further replies.
Back
Top