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I'd like to learn how to model.

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Its too annoying (for me atleast) to edit models, they are all broken apart and have tons of deleted polys.

We need someone to make a "reverse" program that will make them one piece :p

Scratching isn't really technicly hard, it just requires a lot of imagination (unless you have pictures of what you want to make) and also requires you to like what you made even if it isn't 100% perfect.
 
Start with editing models, that way you'll learn the components off models and how to solve most of the troubles.

Scratch modelling requires a lot of practice (unless you want to make shitty models with parkinson animations), the best is that you start with some practice by editing existing models. Afterwards, get yourself a good modelling program (3dsmax, maya, or gmax) and start going easy: try merging both techniks, scratch and editing. I, for example, started by editing existing models changing a bit the geometry and then reunwrapping, next I started animating using maxbones & IK(which was a pain to convert because there wasn't a tool to do so), later I merged edits with scratch made parts and finally I made full scratch models(but no longer for wc3).
 
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