- Joined
- Dec 15, 2006
- Messages
- 67
So what would yall think of an RPG in which combat is entirely secondary? One that focuses on other things like deep interaction with the environment and individual NPCs, who have schedules. And mainly, the mercantile trade, which the story's about since you're the son of a merchant.
You start out in a tiny village in a forest, with a small log hut that your father left you. You make money, do quests for different factions in the land, and other such stuff. You can also leave the map and do your thing in other maps that'll be like this one (it won't be a campaign though, there'll be other, similar maps that will be made, and you'll be able to load your character and his units. Also, when you save your character and units in the game cache (by going to the edge of the map and choosing yes in the opened dialog box) the maps current state will be saved.)
You'll negotiate prices with NPCs, buy decorations for houses/shops, buy businesses, even be able to, after a long time and an assload of cash, be able to found a village, which can become a town, which can become a city, etc. and eventually a nation. But combat will be secondary, although 20-25% of doable quests will involve it, and you'll be able to attack and kill any NPC you see, but there'll be a lack of actual enemies and NPCs for whom killing won't have consequences. Not to mention that you, at the first few levels won't be any stronger than a villager, unless you purchase/find/are given a weapon.
(And shield if you get a melee weapon. There'll be no two handed melee weapons since I didn't have a suitable model for that.)
Also, there'll be two different currencies(the buying/selling will involve dialog boxes, and lumber will be silver. For everything, you'll have the option to pay either gold, or twice as much silver.) And you'll have to eat, and maybe drink, at least once every three days or your stats will lower a bit every following three days that you don't eat(and maybe drink), and if your stats reach zero, you'll die. And if you die, your save character and all your progress will be erased.
So, what would yall think of something like that? And what do you think others would think of it?
You start out in a tiny village in a forest, with a small log hut that your father left you. You make money, do quests for different factions in the land, and other such stuff. You can also leave the map and do your thing in other maps that'll be like this one (it won't be a campaign though, there'll be other, similar maps that will be made, and you'll be able to load your character and his units. Also, when you save your character and units in the game cache (by going to the edge of the map and choosing yes in the opened dialog box) the maps current state will be saved.)
You'll negotiate prices with NPCs, buy decorations for houses/shops, buy businesses, even be able to, after a long time and an assload of cash, be able to found a village, which can become a town, which can become a city, etc. and eventually a nation. But combat will be secondary, although 20-25% of doable quests will involve it, and you'll be able to attack and kill any NPC you see, but there'll be a lack of actual enemies and NPCs for whom killing won't have consequences. Not to mention that you, at the first few levels won't be any stronger than a villager, unless you purchase/find/are given a weapon.
(And shield if you get a melee weapon. There'll be no two handed melee weapons since I didn't have a suitable model for that.)
Also, there'll be two different currencies(the buying/selling will involve dialog boxes, and lumber will be silver. For everything, you'll have the option to pay either gold, or twice as much silver.) And you'll have to eat, and maybe drink, at least once every three days or your stats will lower a bit every following three days that you don't eat(and maybe drink), and if your stats reach zero, you'll die. And if you die, your save character and all your progress will be erased.
So, what would yall think of something like that? And what do you think others would think of it?