- Joined
- May 31, 2007
- Messages
- 645
...The name may be a little long, but it's worth it. This is the first game of a to-be series. It will be a MMO-RPG game, that will be something between The Elder Scrolls: Oblivion, Gothic II and Lineage II: The Chaotic Chronicle. The first Chapter will be exactly what the title suggests: the years of peace that the Humans were united and lived under the rulership of their King. The game will have only humans as player-characters, whereas elves and dwarves will exist as other forms of life, but will be only NPCs. The classes will be the classic ones (Mage, Fighter, Ranger), but when I have finished it, I will add more like Cleric, Warlock, Overlord, Rogue etc.
Scenario:
The players start in a small island (I don't yet know the name of it, but I will find one soon - if you want, you may suggest some). They will have to fight Piglets and complete some mini-quests, like collect Piglet Claws and sell them etc. When they have enough gold (30 is needed), they will buy a ticket to the Heartlands. Through a teleport gate, they will arrive to a small Outpost. They will then encounter some wild creatures that trouble the Villagers and don't let them fish. After killing these (you MUST kill them to get to the center of the Heartlands, to the big cities, except if you travel night, that they will sleep), you will move along the road that will lead you to the Capital City. On your way, you will meet some wandering merchants, some wild and fierce creatures, as well as Road Shrines and small Monasteries. When you've reached the Capital, you will be able to communicate with a big number of people there and learn a lot of things. Sooner or later, you'll have to depart to somewhere else. And then, it's up to you. You will be able to travel to all the cities of the Empire (they'll be 6 or 7), fight any creature you can imagine, party up with other players to clear dungeons, full of monsters, travel outside of the Empire Grounds, moving to the Dwarven Villages or travel to the Southern Provinces, where you'll meet some skilled Elves.
Guilds:
I am now trying to make a guild system or something alike, where players will get an undroppable special item from their guild when they join and this will grant them access to the guild's hideout or workarea (example: someone gets a Golden Scythe when he/she joins the Farmers and then can enter the Farmlands to harvest some Wheat, carry it to the Wheat Mill, make some flour and so the thing goes).
Religions:
The hardest and most important part would be the Religion. I want to make certain NPCs in some towns believe in some Religion and others to another one. Certain cities will have a Cathedral to some special God (like a Saint's Church) or make some Chapels and so. The players won't be able to choose a Religion (later updates that will have Elves and Dwarves will include Race Religions), but will have access to all places.
I'm waiting for your comments and suggestions (if any)!
Hawk07
Scenario:
The players start in a small island (I don't yet know the name of it, but I will find one soon - if you want, you may suggest some). They will have to fight Piglets and complete some mini-quests, like collect Piglet Claws and sell them etc. When they have enough gold (30 is needed), they will buy a ticket to the Heartlands. Through a teleport gate, they will arrive to a small Outpost. They will then encounter some wild creatures that trouble the Villagers and don't let them fish. After killing these (you MUST kill them to get to the center of the Heartlands, to the big cities, except if you travel night, that they will sleep), you will move along the road that will lead you to the Capital City. On your way, you will meet some wandering merchants, some wild and fierce creatures, as well as Road Shrines and small Monasteries. When you've reached the Capital, you will be able to communicate with a big number of people there and learn a lot of things. Sooner or later, you'll have to depart to somewhere else. And then, it's up to you. You will be able to travel to all the cities of the Empire (they'll be 6 or 7), fight any creature you can imagine, party up with other players to clear dungeons, full of monsters, travel outside of the Empire Grounds, moving to the Dwarven Villages or travel to the Southern Provinces, where you'll meet some skilled Elves.
Guilds:
I am now trying to make a guild system or something alike, where players will get an undroppable special item from their guild when they join and this will grant them access to the guild's hideout or workarea (example: someone gets a Golden Scythe when he/she joins the Farmers and then can enter the Farmlands to harvest some Wheat, carry it to the Wheat Mill, make some flour and so the thing goes).
Religions:
The hardest and most important part would be the Religion. I want to make certain NPCs in some towns believe in some Religion and others to another one. Certain cities will have a Cathedral to some special God (like a Saint's Church) or make some Chapels and so. The players won't be able to choose a Religion (later updates that will have Elves and Dwarves will include Race Religions), but will have access to all places.
I'm waiting for your comments and suggestions (if any)!
Hawk07