... wait I'll think until I remember...
ah okay lets begin.
1- Is there any difference about leak ?
2- What is the difference between
(Off-Section)3- About slk files say I have a Abilityblabla.slk file (same with in mpq) imported in my map
What does it do ?
a) Ignores all abilities in map and uses what is inside it
b) Adds the abilities in it to map and repleaces the ones with same rawcode in it with what it has
c) Ignores the standart abilities and uses what is inside it. Leaves the custom ones
d) Custom Answer
I wonder why I didnt use ubercool text colors
ah okay lets begin.
1- Is there any difference about leak ?
JASS:
call BJDebugMsg("Spartans")
//
loop
exitwhen i == 100
call BJDebugMsg("Spartans")
set i = i+1
endloop
//
static string sparta = "Spartans"
loop
exitwhen i == 100
call BJDebugMsg(sparta)
set i = i+1
endloop
//
constant string sparta = "Spartans"
loop
exitwhen i == 100
call BJDebugMsg(sparta)
set i = i+1
endloop
//
local string sparta = "Spartans"
call BJDebugMsg(sparta) // Say I run this for 100 times
2- What is the difference between
static
and constant
(Off-Section)3- About slk files say I have a Abilityblabla.slk file (same with in mpq) imported in my map
What does it do ?
a) Ignores all abilities in map and uses what is inside it
b) Adds the abilities in it to map and repleaces the ones with same rawcode in it with what it has
c) Ignores the standart abilities and uses what is inside it. Leaves the custom ones
d) Custom Answer
I wonder why I didnt use ubercool text colors