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you can edit the map. what you need to do is make the heroes unavailable to the ai. if the ai can take over any player you need to trigger it. elapsed time at one second. in actions you put if/ then/ else, multiple functions. then you select player controller comparison for if conditions and set that to computer. then for action you set player- set training/construction availability of unit. then you select arthas instad of footman and unavailable instead of available. you need to repeat the process for each hero and for each player.
you can edit the map. what you need to do is make the heroes unavailable to the ai. if the ai can take over any player you need to trigger it. elapsed time at one second. in actions you put if/ then/ else, multiple functions. then you select player controller comparison for if conditions and set that to computer. then for action you set player- set training/construction availability of unit. then you select arthas instad of footman and unavailable instead of available. you need to repeat the process for each hero and for each player.
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