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- Aug 18, 2024
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that's the million dollar question ennit...okay but how it is related to the post also who the fuck is icefrog
Bro's teacher was Shakespearethat's the million dollar question ennit...
My Dearest SebaTheLord,
I trust this letter finds you in good health and spirits. Please allow me, with the utmost humility and sincerity, to address a matter that has been weighing gently on my mind regarding your most recent post on the forum, as well as your general style of communication therein.
Firstly, I wish to commend you on your continued engagement with the community. It is always a delight to witness fellow enthusiasts contributing their thoughts, however spirited, to our collective discourse. However, it is precisely within this context that I feel it may be helpful—nay, my duty—to gently draw your attention to certain aspects of your postings.
It appears, and I beg your indulgence for saying so, that English may not be your first language. This, of course, is perfectly understandable and even commendable, for to communicate in a foreign tongue is no small feat. However, my esteemed Seba, while one might expect occasional lapses in grammar or vocabulary, what concerns me more is the manner in which your requests (or rather, demands) are made.
It seems, dear sir, that rather than making polite inquiries or engaging in respectful dialogue as most do, you have adopted a more... forceful approach. Statements such as "MAKE ME THIS" or "I WANT X" may, I fear, come across as somewhat brusque, possibly even rude, to the eyes of others. Such phrasing, while undoubtedly clear in intent, may suggest a tone of entitlement that is most unbecoming. In addition, the usage of capital letters, while eye-catching, regrettably evokes imagery of a certain beloved, though somewhat... vociferous, children's character who has a notorious penchant for baked confections—Cookie Monster, to be precise. I should add, however, that this is not solely due to the capital letters, but also the poor sentence structure, which, I’m afraid, compounds the impression of a certain chaotic enthusiasm.
Moreover, it would serve you—and indeed the forum—well to craft more informative and courteous titles for your posts. I regret to inform you that titles such as "ME WANT THIS SO MUCH" do not inspire engagement or intellectual curiosity. In truth, they resemble the utterances of a 5-year-old or, dare I say, a caveman. One might think this was intentional, but if your aim is to be taken seriously, I beseech you to reconsider.
Now, it must be said, in this glorious age of technology, language barriers can be overcome with remarkable ease. Tools such as ChatGPT are at your disposal, capable of translating your thoughts into eloquent prose or polishing your sentences with a flourish. By employing such tools, you can present your requests with a touch of grace and sophistication, enabling the forum to better understand and assist you.
Permit me to confess that my own recent post was, in fact, a satirical commentary on this very matter—a playful, tongue-in-cheek attempt to convey to you, in the spirit of wit and goodwill, that both your own experience and the forum’s environment would benefit greatly if your posts exuded the refinement and decorum of a thoughtful, intelligent being. My hope was to hold up a mirror, so to speak, that you might see the humorous side of this, while also encouraging reflection.
It is with only the best intentions that I offer this note, and I sincerely hope that you take it in the spirit of friendly improvement. I have no doubt that, with just a touch more care, your contributions can shine with the eloquence that I am certain you possess deep within.
With all due respect and warmest regards,
Yours ever faithfully,
Cheshire von Catworth IV
If you learned how to make this yourself it would take you at most 15 minutes of work. Realistically like 5 but you might not be deft with the GUI menus.I want a Custom Race template that has triggers to replace the workers and the Hall somebody PLS make something like this i REALLY WANT IT
Player Group - Pick every player in (All players) and do (Actions)

Loop - Actions


Set Variable Set PickedPlayer = (Picked player)


-------- Heroes --------


Player - Limit training of Magister to 1 for PickedPlayer


Player - Limit training of Holy Priest to 1 for PickedPlayer


Player - Limit training of Warmage to 1 for PickedPlayer


-------- Specials --------


Player - Limit training of Elemental Harnesser to 1 for PickedPlayer


-------- Change Human to TMK --------


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(PickedPlayer controller) Equal to User




(Race of PickedPlayer) Equal to Human



Then - Actions




Unit Group - Pick every unit in (Units owned by PickedPlayer.) and do (Actions)





Loop - Actions






Set Variable Set PickedUnit = (Picked unit)






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(PickedUnit is A structure) Equal to True







Then - Actions








Unit - Replace PickedUnit with a Hall of Magic using The old unit's relative life and mana







Else - Actions








If (All Conditions are True) then do (Then Actions) else do (Else Actions)









If - Conditions










(PickedUnit is A Hero) Equal to True









Then - Actions










If (All Conditions are True) then do (Then Actions) else do (Else Actions)











If - Conditions












(Random integer number between 1 and 3) Equal to 1











Then - Actions












Unit - Replace PickedUnit with a Holy Priest (Random First Hero) using The old unit's relative life and mana












Player - Limit training of Holy Priest to 0 for PickedPlayer











Else - Actions












If (All Conditions are True) then do (Then Actions) else do (Else Actions)













If - Conditions














(Random integer number between 1 and 2) Equal to 1













Then - Actions














Unit - Replace PickedUnit with a Magister (Random First Hero) using The old unit's relative life and mana














Player - Limit training of Magister to 0 for PickedPlayer













Else - Actions














Unit - Replace PickedUnit with a Warmage (Random First Hero) using The old unit's relative life and mana














Player - Limit training of Warmage to 0 for PickedPlayer









Else - Actions










Unit - Replace PickedUnit with a Servant using The old unit's relative life and mana



Else - Actions
Melee Initialization

Events


Map initialization

Conditions

Actions


Melee Game - Run melee AI scripts (for computer players)


Melee Game - Use melee time of day (for all players)


Melee Game - Limit Heroes to 1 per Hero-type (for all players)


Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)


Melee Game - Set starting resources (for all players)


Melee Game - Remove creeps and critters from used start locations (for all players)


Set VariableSet PlayerColour[0] = Player 1 (Red)


Set VariableSet PlayerColour[1] = Player 2 (Blue)
Dialog Box Races

Events


Time - Elapsed game time is 0.10 seconds

Conditions

Actions


Dialog - Create a dialog button for DialogBox[0] labelled |cff80ff80Vampires|r


Set VariableSet DialogButtons[0] = (Last created dialog Button)


Dialog - Create a dialog button for DialogBox[0] labelled |cff80ff80Blood Orks|r


Set VariableSet DialogButtons[1] = (Last created dialog Button)
Player Intialization

Events


Time - Elapsed game time is 1.00 seconds

Conditions

Actions


Wait 5.00 seconds


For each (Integer PlayerNum[4]) from 0 to 2, do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(PlayerColour[PlayerNum[4]] controller) Equal to User





Then - Actions






Dialog - Show DialogBox[0] for PlayerColour[PlayerNum[4]]





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(PlayerColour[PlayerNum[4]] controller) Equal to Computer







Then - Actions








Melee Game - Create (Race of PlayerColour[PlayerNum[4]]) starting units for PlayerColour[PlayerNum[4]] at (PlayerColour[PlayerNum[4]] start location) (Include Heroes)








If ((Race of PlayerColour[PlayerNum[4]]) Equal to Human) then do (Unit - Create 1 Paladin for PlayerColour[PlayerNum[4]] at (PlayerColour[PlayerNum[4]] start location) facing Default building facing degrees) else do (Do nothing)








If ((Race of PlayerColour[PlayerNum[4]]) Equal to Night Elf) then do (Unit - Create 1 Priestess of the Moon for PlayerColour[PlayerNum[4]] at (PlayerColour[PlayerNum[4]] start location) facing Default building facing degrees) else do (Do nothing)








If ((Race of PlayerColour[PlayerNum[4]]) Equal to Undead) then do (Unit - Create 1 Dreadlord for PlayerColour[PlayerNum[4]] at (PlayerColour[PlayerNum[4]] start location) facing Default building facing degrees) else do (Do nothing)








If ((Race of PlayerColour[PlayerNum[4]]) Equal to Orc) then do (Unit - Create 1 Tauren Chieftain for PlayerColour[PlayerNum[4]] at (PlayerColour[PlayerNum[4]] start location) facing Default building facing degrees) else do (Do nothing)








If ((Player 1 (Red) controller) Equal to Computer) then do (Player - Set name of Player 1 (Red) to set a name) else do (Do nothing)








If ((Player 2 (Blue) controller) Equal to Computer) then do (Player - Set name of Player 2 (Blue) to set a name) else do (Do nothing)







Else - Actions








Do nothing
Dialog Button Press

Events


Dialog - A dialog button is clicked for DialogBox[0]

Conditions

Actions


-------- Vampires --------


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked dialog button) Equal to DialogButtons[0]



Then - Actions




Unit - Create 1 Town Hall for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees




Unit - Create 5 Peasant for (Triggering player) at (Center of (Region centered at ((Triggering player) start location) with size (0.00, 7.00))) facing ((Triggering player) start location)



Else - Actions




Do nothing


-------- Blood Orks --------


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked dialog button) Equal to DialogButtons[1]



Then - Actions




Unit - Create 1 Great Hall for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees




Unit - Create 5 Peon for (Triggering player) at (Center of (Region centered at ((Triggering player) start location) with size (0.00, 7.00))) facing ((Triggering player) start location)



Else - Actions




Do nothing
Learn to map/model/make icons yourself and don't yell at people that want to help you despite being a known nuisance and extremely annoying.OH COME ON MAKE JUST AN TEMPLATE MAP WITH THOSE SCRIPTS IN MAKE A WORKER WITHOUT ANY BUILDS JUST TO BE AN EXAMPLE AND THATS IT IDK WHAT IS HARD ABOUT IT
this may help you. you will need a prescription though.I AM ALWAYS UNPACIENT I HAVE NO IDEA WHY
this may help you. you will need a prescription though.
the great Tom Cardy toils with the same dilemma:
Have you tried not to use Hive for a while and just go offline?i just have to say when i look it up and save for later i dont remember so fast thats why i need some help i like HIVE because alot of people are creating their own unique maps and models but i am not the best and NO i am not anxious just sometimes i am unpacient
