- Joined
- Mar 24, 2010
- Messages
- 950
Can someone help create a way to store 10 different heros with 2 different results but in any combination and have a # represent that combination.
So for example i'll need to assign 1 group of 10 heros, and know what those 10 heros are, and if they are lvl 50 or not.
So hero 1-10 and Is it lvl 50 or not?
Lets say:
Hero1=Pally
Hero2=MK
Hero3=AM
Hero4=BMage
Hero5=Farseer
Hero6=BM
Hero7=TC
Hero8=SH
Hero9=DeathNight
Hero10=DL
example: hero1 >50, hero2 =50, hero3 =50, hero4 =50, hero5 >50, hero6 >50, hero7 =50, hero8 >50, hero9 >50, hero10 =50. So will be from left to right = 0111001001
Now this could be flipped around and turned into binary but then the max # is 1023 for 10bit, is there a way to make the # smaller but still account for all the possible combinations of heros being lvl 50 or not?
Also any help making the system to do this would be helpful. Im new back to editing and a bit rusty
So because of that prefer GUI on this.
thanks!
So for example i'll need to assign 1 group of 10 heros, and know what those 10 heros are, and if they are lvl 50 or not.
So hero 1-10 and Is it lvl 50 or not?
Lets say:
Hero1=Pally
Hero2=MK
Hero3=AM
Hero4=BMage
Hero5=Farseer
Hero6=BM
Hero7=TC
Hero8=SH
Hero9=DeathNight
Hero10=DL
example: hero1 >50, hero2 =50, hero3 =50, hero4 =50, hero5 >50, hero6 >50, hero7 =50, hero8 >50, hero9 >50, hero10 =50. So will be from left to right = 0111001001
Now this could be flipped around and turned into binary but then the max # is 1023 for 10bit, is there a way to make the # smaller but still account for all the possible combinations of heros being lvl 50 or not?
Also any help making the system to do this would be helpful. Im new back to editing and a bit rusty
So because of that prefer GUI on this.
thanks!