- Joined
- Aug 11, 2017
- Messages
- 16
I isolated the trigger that made my map crash after some times. Would Variables prevent it from crashing?
-
Unit Killing Bonus
-
Events
-
Unit - A unit Dies
-
-
Conditions
-
((Killing unit) is A Hero) Equal to False
-
((Killing unit) is A structure) Equal to False
-
((Killing unit) is Summoned) Equal to False
-
-
Actions
-
Unit - Set Armor of (Killing unit) to ((Armor of (Killing unit)) + 1.00)
-
Unit - Set Dice Number of (Killing unit) to ((Dice Number of (Killing unit) for weapon index 0) + 1) for weapon index: 0
-
Unit - Set Dice Number of (Killing unit) to ((Dice Number of (Killing unit) for weapon index 1) + 1) for weapon index: 1
-
Animation - Change (Killing unit)'s size to (((Armor of (Killing unit)) + 100.00)%, ((Armor of (Killing unit)) + 100.00)%, ((Armor of (Killing unit)) + 100.00)%) of its original size
-
-