- Joined
- Sep 3, 2006
- Messages
- 1,738
Like the title says, am I cleaning this leak right? If not, can someone tell me the proper way?
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Double Kill Activate
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Events
- Unit - A unit Dies
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Conditions
- ((Owner of (Killing unit)) is in TempGroup2) Equal to False
- ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
- ((Dying unit) is A Hero) Equal to True
- (Player number of (Owner of (Killing unit))) Greater than 0
- (Player number of (Owner of (Killing unit))) Less than or equal to 12
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Actions
- Set TempGroup = (All players matching ((Owner of (Killing unit)) Equal to (Matching player)))
- Wait 0.00 seconds
- Trigger - Turn on Double Kill <gen>
- Trigger - Turn off (This trigger)
- Wait 16.00 seconds
- Trigger - Turn on (This trigger)
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Events
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Double Kill
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Events
- Unit - A unit Dies
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Conditions
- ((Owner of (Killing unit)) is in TempGroup2) Equal to False
- ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
- ((Owner of (Killing unit)) is in TempGroup) Equal to True
- ((Dying unit) is A Hero) Equal to True
- (Player number of (Owner of (Killing unit))) Greater than 0
- (Player number of (Owner of (Killing unit))) Less than or equal to 12
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Actions
- Trigger - Turn off (This trigger)
- Sound - Play Double_Kill <gen>
- Player - Add 200 to (Owner of (Killing unit)) Current gold
- Quest - Display to Players the Hint message: ((|c00FF0000Double Kill! - + PlayerNames[(Player number of (Owner of (Dying unit)))]) + ( has been killed by + (PlayerNames[(Player number of (Owner of (Killing unit)))] + for an additional 200 Gold.)))
- Set TempGroup2 = (All players matching ((Owner of (Killing unit)) Equal to (Matching player)))
- Player Group - Remove (Owner of (Killing unit)) from TempGroup
- Custom script: call DestroyForce(udg_TempGroup)
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Events
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Triple Kill Activate
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Events
- Unit - A unit Dies
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Conditions
- ((Owner of (Killing unit)) is in TempGroup) Equal to False
- ((Owner of (Killing unit)) is in TempGroup2) Equal to True
- ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
- ((Dying unit) is A Hero) Equal to True
- (Player number of (Owner of (Killing unit))) Greater than 0
- (Player number of (Owner of (Killing unit))) Less than or equal to 12
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Actions
- Trigger - Turn on Triple Kill <gen>
- Trigger - Turn off (This trigger)
- Wait 14.00 seconds
- Trigger - Turn on (This trigger)
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Events
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Triple Kill
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Events
- Unit - A unit Dies
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Conditions
- ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
- ((Owner of (Killing unit)) is in TempGroup2) Equal to True
- ((Dying unit) is A Hero) Equal to True
- (Player number of (Owner of (Killing unit))) Greater than 0
- (Player number of (Owner of (Killing unit))) Less than or equal to 12
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Actions
- Trigger - Turn off (This trigger)
- Sound - Play Triple_Kill <gen>
- Player - Add 200 to (Owner of (Killing unit)) Current gold
- Quest - Display to Players the Hint message: ((|c00FF0000Triple Kill! - + PlayerNames[(Player number of (Owner of (Dying unit)))]) + ( has been killed by + (PlayerNames[(Player number of (Owner of (Killing unit)))] + for an additional 200 Gold.)))
- Wait 0.00 seconds
- Set TempGroup3 = (All players matching ((Owner of (Killing unit)) Equal to (Matching player)))
- Player Group - Remove (Owner of (Killing unit)) from TempGroup2
- Custom script: call DestroyForce(udg_TempGroup2)
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Events
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Monster Kill Activate
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Events
- Unit - A unit Dies
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Conditions
- ((Owner of (Killing unit)) is in TempGroup) Equal to False
- ((Owner of (Killing unit)) is in TempGroup2) Equal to False
- ((Owner of (Killing unit)) is in TempGroup3) Equal to True
- ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
- ((Dying unit) is A Hero) Equal to True
- (Player number of (Owner of (Killing unit))) Greater than 0
- (Player number of (Owner of (Killing unit))) Less than or equal to 12
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Actions
- Trigger - Turn on Monster Kill <gen>
- Trigger - Turn off (This trigger)
- Wait 12.00 seconds
- Trigger - Turn on (This trigger)
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Events
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Monster Kill
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Events
- Unit - A unit Dies
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Conditions
- ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
- ((Owner of (Killing unit)) is in TempGroup3) Equal to True
- ((Owner of (Killing unit)) is in TempGroup2) Equal to False
- ((Owner of (Killing unit)) is in TempGroup) Equal to False
- ((Dying unit) is A Hero) Equal to True
- (Player number of (Owner of (Killing unit))) Greater than 0
- (Player number of (Owner of (Killing unit))) Less than or equal to 12
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Actions
- Trigger - Turn off (This trigger)
- Sound - Play Monster_Kill <gen>
- Player - Add 200 to (Owner of (Killing unit)) Current gold
- Quest - Display to Players the Hint message: ((|c00FF0000Monster Kill! - + PlayerNames[(Player number of (Owner of (Dying unit)))]) + ( has been killed by + (PlayerNames[(Player number of (Owner of (Killing unit)))] + for an additional 200 Gold.)))
- Set TempGroup4 = (All players matching ((Owner of (Killing unit)) Equal to (Matching player)))
- Player Group - Remove (Owner of (Killing unit)) from TempGroup3
- Custom script: call DestroyForce(udg_TempGroup3)
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Events
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Holy Shit Activate
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Events
- Unit - A unit Dies
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Conditions
- ((Owner of (Killing unit)) is in TempGroup) Equal to False
- ((Owner of (Killing unit)) is in TempGroup2) Equal to False
- ((Owner of (Killing unit)) is in TempGroup3) Equal to False
- ((Owner of (Killing unit)) is in TempGroup4) Equal to True
- ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
- ((Dying unit) is A Hero) Equal to True
- (Player number of (Owner of (Killing unit))) Greater than 0
- (Player number of (Owner of (Killing unit))) Less than or equal to 12
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Actions
- Wait 0.00 seconds
- Trigger - Turn on Holy Shit <gen>
- Trigger - Turn off (This trigger)
- Wait 10.00 seconds
- Trigger - Turn on (This trigger)
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Events
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Holy Shit
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Events
- Unit - A unit Dies
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Conditions
- ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
- ((Owner of (Killing unit)) is in TempGroup4) Equal to True
- ((Owner of (Killing unit)) is in TempGroup3) Equal to False
- ((Owner of (Killing unit)) is in TempGroup3) Equal to False
- ((Owner of (Killing unit)) is in TempGroup2) Equal to False
- ((Owner of (Killing unit)) is in TempGroup) Equal to False
- ((Dying unit) is A Hero) Equal to True
- (Player number of (Owner of (Killing unit))) Greater than 0
- (Player number of (Owner of (Killing unit))) Less than or equal to 12
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Actions
- Trigger - Turn off (This trigger)
- Sound - Play Holy_Shit <gen>
- Player - Add 200 to (Owner of (Killing unit)) Current gold
- Quest - Display to Players the Hint message: ((|c00000000Holy Shit! - + PlayerNames[(Player number of (Owner of (Dying unit)))]) + ( has been killed by + (PlayerNames[(Player number of (Owner of (Killing unit)))] + for an additional 200 Gold.)))
- Player Group - Remove (Owner of (Killing unit)) from TempGroup4
- Custom script: call DestroyForce(udg_TempGroup4)
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Events
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