- Joined
- Sep 3, 2006
- Messages
- 1,738
Like the title says, am I cleaning this leak right? If not, can someone tell me the proper way?
-
Double Kill Activate
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


((Owner of (Killing unit)) is in TempGroup2) Equal to False
-


((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
-


((Dying unit) is A Hero) Equal to True
-


(Player number of (Owner of (Killing unit))) Greater than 0
-


(Player number of (Owner of (Killing unit))) Less than or equal to 12
-
-

Actions
-


Set TempGroup = (All players matching ((Owner of (Killing unit)) Equal to (Matching player)))
-


Wait 0.00 seconds
-


Trigger - Turn on Double Kill <gen>
-


Trigger - Turn off (This trigger)
-


Wait 16.00 seconds
-


Trigger - Turn on (This trigger)
-
-
-
Double Kill
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


((Owner of (Killing unit)) is in TempGroup2) Equal to False
-


((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
-


((Owner of (Killing unit)) is in TempGroup) Equal to True
-


((Dying unit) is A Hero) Equal to True
-


(Player number of (Owner of (Killing unit))) Greater than 0
-


(Player number of (Owner of (Killing unit))) Less than or equal to 12
-
-

Actions
-


Trigger - Turn off (This trigger)
-


Sound - Play Double_Kill <gen>
-


Player - Add 200 to (Owner of (Killing unit)) Current gold
-


Quest - Display to Players the Hint message: ((|c00FF0000Double Kill! - + PlayerNames[(Player number of (Owner of (Dying unit)))]) + ( has been killed by + (PlayerNames[(Player number of (Owner of (Killing unit)))] + for an additional 200 Gold.)))
-


Set TempGroup2 = (All players matching ((Owner of (Killing unit)) Equal to (Matching player)))
-


Player Group - Remove (Owner of (Killing unit)) from TempGroup
-


Custom script: call DestroyForce(udg_TempGroup)
-
-
-
Triple Kill Activate
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


((Owner of (Killing unit)) is in TempGroup) Equal to False
-


((Owner of (Killing unit)) is in TempGroup2) Equal to True
-


((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
-


((Dying unit) is A Hero) Equal to True
-


(Player number of (Owner of (Killing unit))) Greater than 0
-


(Player number of (Owner of (Killing unit))) Less than or equal to 12
-
-

Actions
-


Trigger - Turn on Triple Kill <gen>
-


Trigger - Turn off (This trigger)
-


Wait 14.00 seconds
-


Trigger - Turn on (This trigger)
-
-
-
Triple Kill
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
-


((Owner of (Killing unit)) is in TempGroup2) Equal to True
-


((Dying unit) is A Hero) Equal to True
-


(Player number of (Owner of (Killing unit))) Greater than 0
-


(Player number of (Owner of (Killing unit))) Less than or equal to 12
-
-

Actions
-


Trigger - Turn off (This trigger)
-


Sound - Play Triple_Kill <gen>
-


Player - Add 200 to (Owner of (Killing unit)) Current gold
-


Quest - Display to Players the Hint message: ((|c00FF0000Triple Kill! - + PlayerNames[(Player number of (Owner of (Dying unit)))]) + ( has been killed by + (PlayerNames[(Player number of (Owner of (Killing unit)))] + for an additional 200 Gold.)))
-


Wait 0.00 seconds
-


Set TempGroup3 = (All players matching ((Owner of (Killing unit)) Equal to (Matching player)))
-


Player Group - Remove (Owner of (Killing unit)) from TempGroup2
-


Custom script: call DestroyForce(udg_TempGroup2)
-
-
-
Monster Kill Activate
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


((Owner of (Killing unit)) is in TempGroup) Equal to False
-


((Owner of (Killing unit)) is in TempGroup2) Equal to False
-


((Owner of (Killing unit)) is in TempGroup3) Equal to True
-


((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
-


((Dying unit) is A Hero) Equal to True
-


(Player number of (Owner of (Killing unit))) Greater than 0
-


(Player number of (Owner of (Killing unit))) Less than or equal to 12
-
-

Actions
-


Trigger - Turn on Monster Kill <gen>
-


Trigger - Turn off (This trigger)
-


Wait 12.00 seconds
-


Trigger - Turn on (This trigger)
-
-
-
Monster Kill
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
-


((Owner of (Killing unit)) is in TempGroup3) Equal to True
-


((Owner of (Killing unit)) is in TempGroup2) Equal to False
-


((Owner of (Killing unit)) is in TempGroup) Equal to False
-


((Dying unit) is A Hero) Equal to True
-


(Player number of (Owner of (Killing unit))) Greater than 0
-


(Player number of (Owner of (Killing unit))) Less than or equal to 12
-
-

Actions
-


Trigger - Turn off (This trigger)
-


Sound - Play Monster_Kill <gen>
-


Player - Add 200 to (Owner of (Killing unit)) Current gold
-


Quest - Display to Players the Hint message: ((|c00FF0000Monster Kill! - + PlayerNames[(Player number of (Owner of (Dying unit)))]) + ( has been killed by + (PlayerNames[(Player number of (Owner of (Killing unit)))] + for an additional 200 Gold.)))
-


Set TempGroup4 = (All players matching ((Owner of (Killing unit)) Equal to (Matching player)))
-


Player Group - Remove (Owner of (Killing unit)) from TempGroup3
-


Custom script: call DestroyForce(udg_TempGroup3)
-
-
-
Holy Shit Activate
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


((Owner of (Killing unit)) is in TempGroup) Equal to False
-


((Owner of (Killing unit)) is in TempGroup2) Equal to False
-


((Owner of (Killing unit)) is in TempGroup3) Equal to False
-


((Owner of (Killing unit)) is in TempGroup4) Equal to True
-


((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
-


((Dying unit) is A Hero) Equal to True
-


(Player number of (Owner of (Killing unit))) Greater than 0
-


(Player number of (Owner of (Killing unit))) Less than or equal to 12
-
-

Actions
-


Wait 0.00 seconds
-


Trigger - Turn on Holy Shit <gen>
-


Trigger - Turn off (This trigger)
-


Wait 10.00 seconds
-


Trigger - Turn on (This trigger)
-
-
-
Holy Shit
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
-


((Owner of (Killing unit)) is in TempGroup4) Equal to True
-


((Owner of (Killing unit)) is in TempGroup3) Equal to False
-


((Owner of (Killing unit)) is in TempGroup3) Equal to False
-


((Owner of (Killing unit)) is in TempGroup2) Equal to False
-


((Owner of (Killing unit)) is in TempGroup) Equal to False
-


((Dying unit) is A Hero) Equal to True
-


(Player number of (Owner of (Killing unit))) Greater than 0
-


(Player number of (Owner of (Killing unit))) Less than or equal to 12
-
-

Actions
-


Trigger - Turn off (This trigger)
-


Sound - Play Holy_Shit <gen>
-


Player - Add 200 to (Owner of (Killing unit)) Current gold
-


Quest - Display to Players the Hint message: ((|c00000000Holy Shit! - + PlayerNames[(Player number of (Owner of (Dying unit)))]) + ( has been killed by + (PlayerNames[(Player number of (Owner of (Killing unit)))] + for an additional 200 Gold.)))
-


Player Group - Remove (Owner of (Killing unit)) from TempGroup4
-


Custom script: call DestroyForce(udg_TempGroup4)
-
-
Last edited:


