- Joined
- Oct 11, 2009
- Messages
- 6
well.. i need help on a trigger, or triggers. and its getting to me.
I guess i dont know how to make a trigger *gui* that starts a match, listens for winner, or loser, tie, etc. and starts a new match again. ive been trying for 2 days now to get it to work, and its not doing it. ANy help would be appreciated.
this is the current triggering im using now
I guess i dont know how to make a trigger *gui* that starts a match, listens for winner, or loser, tie, etc. and starts a new match again. ive been trying for 2 days now to get it to work, and its not doing it. ANy help would be appreciated.
this is the current triggering im using now
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Declare Winner
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Events
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Time - Every 3.00 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in (Units in Arena1 <gen> owned by D_Opressorright)) Less than 1
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F_Roundinprogress Equal to True
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Then - Actions
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Game - Display to (All players) for 12.00 seconds the text: ((Name of D_Opressorleft) + ( Has beaten + ((Name of D_Opressorright) + in a fair match. Next round will start soon.)))
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Player Group - Remove D_Opressorright from D_PlayerGroups
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Unit Group - Pick every unit in (Units in Arena1 <gen>) and do (Actions)
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Loop - Actions
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Unit - Remove (Picked unit) from the game
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Wait 3.00 seconds
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Set F_Roundinprogress = False
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Countdown Timer - Start D_Timer as a One-shot timer that will expire in 30.00 seconds
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Trigger - Turn off (This trigger)
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Trigger - Turn off Declare Winner <gen>
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Trigger - Turn on Listen For Rematch <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in (Units in Arena1 <gen> owned by D_Opressorleft)) Less than 1
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F_Roundinprogress Equal to True
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Then - Actions
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Game - Display to (All players) for 12.00 seconds the text: ((Name of D_Opressorright) + ( Has beaten + ((Name of D_Opressorleft) + in a fair match. Next round will start soon.)))
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Player Group - Remove D_Opressorleft from D_PlayerGroups
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Unit Group - Pick every unit in (Units in Arena1 <gen>) and do (Actions)
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Loop - Actions
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Unit - Remove (Picked unit) from the game
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Wait 3.00 seconds
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Set F_Roundinprogress = False
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Countdown Timer - Start D_Timer as a One-shot timer that will expire in 30.00 seconds
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Trigger - Turn off (This trigger)
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Trigger - Turn off Declare Winner <gen>
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Trigger - Turn on Listen For Rematch <gen>
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Else - Actions
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Attachments
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