Hey guys, looking for a bit of help with a ladder trigger.
What I'm attempting to do is only allow one unit up the ladder each second, but this has proven to be more complicated than I orginally imagined. Right now what I have is:
The ladder goes invul and vul properly, but no units climb it. Thanks to anyone who can give me some help!
What I'm attempting to do is only allow one unit up the ladder each second, but this has proven to be more complicated than I orginally imagined. Right now what I have is:
Code:
Ladder 10
Events
Unit - A unit enters Ladder10A <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ladder
Actions
Trigger - Turn on Ladder 10 Destroyed <gen>
Trigger - Turn on Ladder 10 Enter <gen>
Trigger - Turn on Ladder 10 Leave <gen>
Trigger - Turn on Ladder 10 Climb <gen>
Set Ladder[10] = (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of Ladder10A <gen>), facing 90.00 degrees
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Wait 60.00 game-time seconds
Unit - Make (Triggering unit) Vulnerable
Trigger - Turn off (This trigger)
Code:
Ladder 10 Enter
Events
Unit - A unit enters Ladder10B <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Not equal to Battering Ram
(Unit-type of (Triggering unit)) Not equal to Ladder
(Unit-type of (Triggering unit)) Not equal to Large Ladder
(Unit-type of (Triggering unit)) Not equal to Uruk Hai Torch Carrier
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit Group - Add (Triggering unit) to LadderGroups[10]
Code:
Ladder 10 Leave
Events
Unit - A unit leaves Ladder10B <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Not equal to Battering Ram
(Unit-type of (Triggering unit)) Not equal to Ladder
(Unit-type of (Triggering unit)) Not equal to Large Ladder
(Unit-type of (Triggering unit)) Not equal to Uruk Hai Torch Carrier
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit Group - Remove (Triggering unit) from LadderGroups[10]
Code:
Ladder 10 Climb
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Move (Random unit from LadderGroups[10]) instantly to (Center of Ladder10C <gen>)
Code:
Ladder 10 Destroyed
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to Ladder[10]
Actions
Unit Group - Pick every unit in LadderGroups[10] and do (Unit Group - Remove (Picked unit) from LadderGroups[10])
Trigger - Turn off Ladder 10 Enter <gen>
Trigger - Turn off Ladder 10 Leave <gen>
Trigger - Turn off Ladder 10 Climb <gen>
Trigger - Turn on Ladder 10 <gen>
Trigger - Turn off (This trigger)
The ladder goes invul and vul properly, but no units climb it. Thanks to anyone who can give me some help!