- Joined
- Jun 18, 2004
- Messages
- 136
i allready posted a question about lagging and i got an answer but the answer was confusing. I was wondering how i can combine these triggers to make the game lag less. Here they are:
team 1 initialization
Events
Map initialization
Conditions
Actions
Trigger - Turn off make footmen gods red <gen>
Trigger - Turn off make footmen gods blue <gen>
Trigger - Turn off make footmen gods yellow <gen>
Make units Footmen red
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 1 (Red) at (Position of Dark Barracks 0018 <gen>) facing Default building facing degrees
Make units Footmen blue
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 2 (Blue) at (Position of Dark Barracks 0023 <gen>) facing Default building facing degrees
Make units Footmen yellow
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 5 (Yellow) at (Position of Dark Barracks 0024 <gen>) facing Default building facing degrees
footmen god upgrade red
Events
Unit - A unit Finishes research
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Researched tech-type) Equal to Footman God
Actions
Trigger - Turn off Make units Footmen red <gen>
Trigger - Turn on make footmen gods red <gen>
footmen god upgrade blue
Events
Unit - A unit Finishes research
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Researched tech-type) Equal to Footman God
Actions
Trigger - Turn off Make units Footmen blue <gen>
Trigger - Turn on make footmen gods blue <gen>
footmen god upgrade yellow
Events
Unit - A unit Finishes research
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Researched tech-type) Equal to Footman God
Actions
Trigger - Turn off Make units Footmen yellow <gen>
Trigger - Turn on make footmen gods yellow <gen>
make footmen gods red
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman General for Player 1 (Red) at (Position of Dark Barracks 0018 <gen>) facing Default building facing degrees
make footmen gods blue
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman General for Player 2 (Blue) at (Position of Dark Barracks 0023 <gen>) facing Default building facing degrees
make footmen gods yellow
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman General for Player 5 (Yellow) at (Position of Dark Barracks 0024 <gen>) facing Default building facing degrees
stop spawning red
Events
Unit - Dark Barracks 0018 <gen> Dies
Conditions
Actions
Trigger - Turn off Make units Footmen red <gen>
Trigger - Turn off make footmen gods red <gen>
stop spawning blue
Events
Unit - Dark Barracks 0023 <gen> Dies
Conditions
Actions
Trigger - Turn off Make units Footmen blue <gen>
Trigger - Turn off make footmen gods blue <gen>
stop spawning yellow
Events
Unit - Dark Barracks 0024 <gen> Dies
Conditions
Actions
Trigger - Turn off Make units Footmen yellow <gen>
Trigger - Turn off make footmen gods yellow <gen>
i could easily combine these but i want each one to work seperately for each player. if you looked at the trigger you will know what i mean. please help
team 1 initialization
Events
Map initialization
Conditions
Actions
Trigger - Turn off make footmen gods red <gen>
Trigger - Turn off make footmen gods blue <gen>
Trigger - Turn off make footmen gods yellow <gen>
Make units Footmen red
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 1 (Red) at (Position of Dark Barracks 0018 <gen>) facing Default building facing degrees
Make units Footmen blue
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 2 (Blue) at (Position of Dark Barracks 0023 <gen>) facing Default building facing degrees
Make units Footmen yellow
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 5 (Yellow) at (Position of Dark Barracks 0024 <gen>) facing Default building facing degrees
footmen god upgrade red
Events
Unit - A unit Finishes research
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Researched tech-type) Equal to Footman God
Actions
Trigger - Turn off Make units Footmen red <gen>
Trigger - Turn on make footmen gods red <gen>
footmen god upgrade blue
Events
Unit - A unit Finishes research
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Researched tech-type) Equal to Footman God
Actions
Trigger - Turn off Make units Footmen blue <gen>
Trigger - Turn on make footmen gods blue <gen>
footmen god upgrade yellow
Events
Unit - A unit Finishes research
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Researched tech-type) Equal to Footman God
Actions
Trigger - Turn off Make units Footmen yellow <gen>
Trigger - Turn on make footmen gods yellow <gen>
make footmen gods red
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman General for Player 1 (Red) at (Position of Dark Barracks 0018 <gen>) facing Default building facing degrees
make footmen gods blue
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman General for Player 2 (Blue) at (Position of Dark Barracks 0023 <gen>) facing Default building facing degrees
make footmen gods yellow
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman General for Player 5 (Yellow) at (Position of Dark Barracks 0024 <gen>) facing Default building facing degrees
stop spawning red
Events
Unit - Dark Barracks 0018 <gen> Dies
Conditions
Actions
Trigger - Turn off Make units Footmen red <gen>
Trigger - Turn off make footmen gods red <gen>
stop spawning blue
Events
Unit - Dark Barracks 0023 <gen> Dies
Conditions
Actions
Trigger - Turn off Make units Footmen blue <gen>
Trigger - Turn off make footmen gods blue <gen>
stop spawning yellow
Events
Unit - Dark Barracks 0024 <gen> Dies
Conditions
Actions
Trigger - Turn off Make units Footmen yellow <gen>
Trigger - Turn off make footmen gods yellow <gen>
i could easily combine these but i want each one to work seperately for each player. if you looked at the trigger you will know what i mean. please help