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Duel Trigger Help =/

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Level 4
Joined
Jul 3, 2006
Messages
61
There would be something that I have done wrong with my Duel triggers. But strange enough I can't find my mistakes. I hope someone else could help me figure them out, thanks for taking your time to read this.
My map is a hero arena : 4 vs 4 vs 4.

Duel Trigger
Setup Duel (Trigger 1)
Code:
Setup Duel
    Events
        Time - Elapsed game time is 60.00 seconds
    Conditions
    Actions
        -------- Setup --------
        Wait 5.00 seconds
        Countdown Timer - Start Duel as a Repeating timer that will expire in 480.00 seconds
        Countdown Timer - Create a timer window for Duel with title |c00128080Team Duel...
        Set DuelTimerWindow = (Last created timer window)
        Countdown Timer - Show DuelTimerWindow
        Custom script:   call DestroyTrigger(GetTriggeringTrigger())
Start the Duel (Trigger 2)
Code:
Start the Duel
    Events
        Time - Duel expires
    Conditions
    Actions
        Trigger - Turn on Duel Abuse <gen>
        Countdown Timer - Pause Duel
        Unit - Pause all units
        Game - Display to (All players) the text: It is time to disco...
        Set bDuel = True
        Wait 5.00 seconds
        -------- UNHIDE --------
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Unit - Unhide XPlayersHEROX[(Integer A)]
        -------- Team 1 --------
        For each (Integer A) from 1 to 4, do (Actions)
            Loop - Actions
                If (XPlayersHEROX[(Integer A)] Equal to No unit) then do (Do nothing) else do (Unit Group - Add XPlayersHEROX[(Integer A)] to TeamDuel1)
        If ((Player 1 (Red) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[1] instantly to (Center of DuelSpot1 <gen>)) else do (Unit Group - Remove (Picked unit) from TeamDuel1)
        If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[2] instantly to (Center of DuelSpot2 <gen>)) else do (Unit Group - Remove XPlayersHEROX[2] from TeamDuel1)
        If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[3] instantly to (Center of DuelSpot3 <gen>)) else do (Unit Group - Remove XPlayersHEROX[3] from TeamDuel1)
        If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[4] instantly to (Center of DuelSpot4 <gen>)) else do (Unit Group - Remove XPlayersHEROX[4] from TeamDuel1)
        -------- Team 2 --------
        For each (Integer A) from 5 to 8, do (Actions)
            Loop - Actions
                If (XPlayersHEROX[(Integer A)] Equal to No unit) then do (Do nothing) else do (Unit Group - Add XPlayersHEROX[(Integer A)] to TeamDuel2)
        If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[5] instantly to (Center of DuelSpot5 <gen>)) else do (Unit Group - Remove XPlayersHEROX[5] from TeamDuel2)
        If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[6] instantly to (Center of DuelSpot6 <gen>)) else do (Unit Group - Remove XPlayersHEROX[6] from TeamDuel2)
        If ((Player 7 (Green) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[7] instantly to (Center of DuelSpot7 <gen>)) else do (Unit Group - Remove XPlayersHEROX[7] from TeamDuel2)
        If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[8] instantly to (Center of DuelSpot8 <gen>)) else do (Unit Group - Remove XPlayersHEROX[8] from TeamDuel2)
        -------- Team 3 --------
        For each (Integer A) from 9 to 12, do (Actions)
            Loop - Actions
                If (XPlayersHEROX[(Integer A)] Equal to No unit) then do (Do nothing) else do (Unit Group - Add XPlayersHEROX[(Integer A)] to TeamDuel3)
        If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[9] instantly to (Center of DuelSpot9 <gen>)) else do (Unit Group - Remove XPlayersHEROX[9] from TeamDuel3)
        If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[10] instantly to (Center of DuelSpot10 <gen>)) else do (Unit Group - Remove XPlayersHEROX[10] from TeamDuel3)
        If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[11] instantly to (Center of DuelSpot11 <gen>)) else do (Unit Group - Remove XPlayersHEROX[11] from TeamDuel3)
        If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Unit - Move XPlayersHEROX[12] instantly to (Center of DuelSpot12 <gen>)) else do (Unit Group - Remove XPlayersHEROX[12] from TeamDuel3)
        -------- Health and Mana --------
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Unit - Set life of XPlayersHEROX[(Integer A)] to 100.00%
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Unit - Set mana of XPlayersHEROX[(Integer A)] to 100.00%
        -------- Camera --------
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Camera - Pan camera for (Owner of XPlayersHEROX[(Integer A)]) to (Position of XPlayersHEROX[(Integer A)]) over 0.00 seconds
        -------- Text --------
        Game - Display to (All players) the text: A battle of friends...
        -------- Start --------
        Trigger - Turn on Duel Ends <gen>
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Unit - Unpause XPlayersHEROX[(Integer A)]
XPlayerHEROX[Number of Player] = the controlled Hero of the player.

Duel Ends (Trigger 3)
Code:
Duel Ends
    Events
        Time - Every 2.00 seconds of game time
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((TeamDuel1 is empty) Equal to True) and ((TeamDuel2 is empty) Equal to True)
            Then - Actions
                Game - Display to (All players) for 7.00 seconds the text: Team 3 has won the ...
                Wait 3.00 seconds
                Trigger - Run Restore Game <gen> (checking conditions)
                Trigger - Turn off (This trigger)
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((TeamDuel1 is empty) Equal to True) and ((TeamDuel3 is empty) Equal to True)
                    Then - Actions
                        Game - Display to (All players) for 7.00 seconds the text: Team 2 has won the ...
                        Wait 3.00 seconds
                        Trigger - Run Restore Game <gen> (checking conditions)
                        Trigger - Turn off (This trigger)
                    Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                ((TeamDuel2 is empty) Equal to True) and ((TeamDuel3 is empty) Equal to True)
                            Then - Actions
                                Game - Display to (All players) for 7.00 seconds the text: Team 1 has won the ...
                                Wait 3.00 seconds
                                Trigger - Run Restore Game <gen> (checking conditions)
                                Trigger - Turn off (This trigger)
                            Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        ((TeamDuel1 is empty) Equal to True) and (((TeamDuel2 is empty) Equal to True) and ((TeamDuel3 is empty) Equal to True))
                                    Then - Actions
                                        Game - Display to (All players) for 7.00 seconds the text: Draw!
                                        Wait 3.00 seconds
                                        Trigger - Run Restore Game <gen> (checking conditions)
                                        Trigger - Turn off (This trigger)
                                    Else - Actions
                                        Do nothing
This trigger is initially turned off.

Restore Game (Trigger 4)
Code:
Restore Game
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Trigger - Turn off Duel Abuse <gen>
        Set bDuel = False
        Countdown Timer - Resume Duel
        -------- Team 1 Restored --------
        For each (Integer A) from 1 to 4, do (Actions)
            Loop - Actions
                Unit - Move XPlayersHEROX[(Integer A)] instantly to (Center of Team 1 <gen>)
        For each (Integer A) from 1 to 4, do (Actions)
            Loop - Actions
                Camera - Pan camera for (Owner of XPlayersHEROX[(Integer A)]) to (Center of Team 1 <gen>) over 0.20 seconds
        -------- Team 2 Restored --------
        For each (Integer A) from 5 to 8, do (Actions)
            Loop - Actions
                Unit - Move XPlayersHEROX[(Integer A)] instantly to (Center of Team 2 <gen>)
        For each (Integer A) from 5 to 8, do (Actions)
            Loop - Actions
                Camera - Pan camera for (Owner of XPlayersHEROX[(Integer A)]) to (Center of Team 2 <gen>) over 0.20 seconds
        -------- Team 3 Restored --------
        For each (Integer A) from 9 to 12, do (Actions)
            Loop - Actions
                Unit - Move XPlayersHEROX[(Integer A)] instantly to (Center of Team 3 <gen>)
        For each (Integer A) from 9 to 12, do (Actions)
            Loop - Actions
                Camera - Pan camera for (Owner of XPlayersHEROX[(Integer A)]) to (Center of Team 3 <gen>) over 0.20 seconds
        Wait 2.00 seconds
        Unit - Unpause all units
 
Level 3
Joined
Aug 3, 2006
Messages
45
I had made a map like this to and i think i know the problem.Im not sure but maybe its the problem:
I have made it like you the Duel Heros with Arrays but that doesnt work. Make for each Dueling Hero a own Variable its more difficult but maybe that helps.
 
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