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Help in my map triggers

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Level 2
Joined
Nov 16, 2005
Messages
12
i need help with 2 problems
my map is an hero arena.

the first one is a triger that prevent allies attack allies.

the second is to detect living units in team 1 to make duel end.

look my :idea:idea but dont work i nedd help to fix it or try another way to do it.

the end of duel
Events
Time - Every 5.00 seconds of game time
Conditions
bDuel Equal to True
Actions
For each (Integer A) from 1 to 5, do (If ((Number of living (Unit-type of Heroes[(Integer A)]) units owned by (Owner of Heroes[(Integer A)])) Equal to 0) then do (Trigger - Run End Duel team2 <gen> (checking conditions)) else do (Do nothing))
For each (Integer A) from 6 to 10, do (If ((Number of living (Unit-type of Heroes[(Integer A)]) units owned by (Owner of Heroes[(Integer A)])) Equal to 0) then do (Trigger - Run End Duel team 1 <gen> (checking conditions)) else do (Do nothing))
 
Level 22
Joined
Jan 10, 2005
Messages
3,426
1) Just make a dummy with a polymorph based ability that costs 0 mana that can target enemies and allies.
also give the dummy -1 hp regen and 1(2) hp.

Events:
Unit is attacked
Conditions:
--------
Actions:
If: owner of attacking unit is an allie of owner of attacked unit
Then: Create 1 polymorph dummy at position of attacking unit
Order last created unit to human sorceress - polymorph attacking unit
Else: Do Nothing

PS: Make sure u base the spell off the sorc polymorph and not the neutral hostile, else it doesnt work

2)
For each (Integer A) from 1 to 5, do (If ((Number of living (Unit-type of Heroes[(Integer A)]) units owned by (Owner of Heroes[(Integer A)])) Equal to 0) then do (Trigger - Run End Duel team2 <gen> (checking conditions)) else do (Do nothing))
For each (Integer A) from 6 to 10, do (If ((Number of living (Unit-type of Heroes[(Integer A)]) units owned by (Owner of Heroes[(Integer A)])) Equal to 0) then do (Trigger - Run End Duel team 1 <gen> (checking conditions)) else do (Do nothing))

.... No ..... :p U dont need 2 do it that complicated
Events:
Unit dies
Contitions:
--------
Actions:
If: and conditions:
Dying unit = owned by player 1
integer comparison - number of units owned by player 1 in Rect (a rect that covers the arena) = o
Then: *end the duel*
Else: Do Nothing

Tell me if it doesnt work
 
Level 2
Joined
Nov 16, 2005
Messages
12
hey man you can explain it with more details ??
i tried this but dont worked :cry:


the end of duel
Events
Unit - A unit Dies
Conditions
bDuel Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
If ((Owner of (Dying unit)) Equal to (Random player from Team1)) then do (Unit Group - Add (Dying unit) to Team1deadheroes) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to (Random player from Team2)) then do (Unit Group - Add (Dying unit) to Team2deadheroes) else do (Do nothing)
If ((Number of units in Team1deadheroes) Equal to (Number of units in Team1Heroes)) then do (Trigger - run End Duel team2 <gen>) else do (Do nothing)
If ((Number of units in Team2deadheroes) Equal to (Number of units in Team2Heroes)) then do (Trigger - run End Duel team 1 <gen>) else do (Do nothing)
 
Level 22
Joined
Jan 10, 2005
Messages
3,426
Why the hell dont u just do what I said?

Why do u add players to a playergroup in that trigger when they die??? U should add players to the player group in another trigger in map initilization.

Whats this for bullcr*p => If ((Number of units in Team1deadheroes) Equal to (Number of units in Team1Heroes))

The number in 'team1deadheroes' is ALWAYS equal to the number of 'team1deadheroes' :shock:

I dont get what u r trying. Just do precisely as what I told u 2 or 3 post back
 
Level 2
Joined
Nov 16, 2005
Messages
12
hey why are you streesing man just relax :p

i finded 2 ways to do it xD one based on your way one that i tryed.

all this could be faster and better if people can give opensource maps.

then tank you


"sorry for my bad english"
 
Level 22
Joined
Jan 10, 2005
Messages
3,426
arthurprs said:
hey why are you streesing man just relax :p

i finded 2 ways to do it xD one based on your way one that i tryed.

all this could be faster and better if people can give opensource maps.

then tank you

It also could be faster if u do what I said!... kidding :p But doesnt it work or not?

arthurprs said:
"sorry for my bad english"

Nobody is perfect...

*cough*exceptme*cough*
 
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