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I need a spellpack for a project!

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Level 6
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Jul 21, 2019
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168
Hello, i am working on a mini-campaign starring Tryndamere, who is a character from the moba League of Legends, i already got an awesome custom model created by HerrDave (THANK YOU!!1):


Tryndamere W3 Model.png


And now i need to make his abilities:

EDIT: I've had unexpected success creating the spells myself, but i will upload a new test map soon anyway because i'm like 90% sure my triggers leak and will need to be fixed, (but at least they do what i want them to lol)
 
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Level 6
Joined
Jul 21, 2019
Messages
168
Hey, thanks for the suggestion, i'll look into it right now :)

EDIT: I decided to just use berserk with negative values for Undying Rage, but i'm pretty sure the damage engine is still needed for the fury system.
 
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Level 6
Joined
Jul 21, 2019
Messages
168
Hey there, i changed my mind and reverted to the old idea, i'm trying to prevent death with the method you told me, but i can't find the "prevent lethal" trigger, here's what i got (doesn't work):

  • Undying Rage Life Saver
    • Events
      • Game - DamageEvent becomes Equal to 1.00
    • Conditions
      • (Tryndamere 0001 <gen> has buff Undying Rage ) Equal to True
    • Actions
      • Set LethalDamageHP = 1.00
Please help!
 
Level 6
Joined
Jul 21, 2019
Messages
168
My bad, it works now, Thank you!

But just to make sure, here is the trigger:

  • Undying Rage Life Saver
    • Events
      • Game - LethalDamageEvent becomes Equal to 1.00
    • Conditions
      • (Tryndamere 0001 <gen> has buff Undying Rage ) Equal to True
    • Actions
      • Set LethalDamageHP = 1.00
Is anything wrong in it? (apart from my condition)

EDIT: broken grammar
 
My bad, it works now, Thank you!

But just to make sure, here is the trigger:

  • Undying Rage Life Saver
    • Events
      • Game - LethalDamageEvent becomes Equal to 1.00
    • Conditions
      • (Tryndamere 0001 <gen> has buff Undying Rage ) Equal to True
    • Actions
      • Set LethalDamageHP = 1.00
Is anything wrong in it? (apart from my condition)

EDIT: broken grammar
Looks fine.
 
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