- Joined
- Jul 18, 2012
- Messages
- 136
how to make a custom weather?
And how when someone enters a region to turn that weather just for him?
And how when someone enters a region to turn that weather just for him?
make a custom model or impossible
how to make a custom weather?
And how when someone enters a region to turn that weather just for him?
Doesen't Works!
- Second City
- Events
- Unit - A unit enters Region 097 <gen>
- Conditions
- ((Triggering unit) is A Hero) Equal to True
- Actions
- Environment - Create at Region 089 <gen> the weather effect Rays Of Light
lol ok buddy, I can't tell if your being serious but I'll make your system I will have it for you in a few. Please give me all the regions you want done. With what weather. I will code it for you to copy it into your map.
I will make a custom weather to around 3 city (maybe 4 i want make one more) around 30 creep place and 9 duengons. You don't need to help me bro. just tell me how to fix that im expert in photoshop i will make somehow custom weather myself. i can't just simply trust anybody. i'v worked so much time on my map i dont want anybody steal it
I will make a custom weather to around 3 city (maybe 4 i want make one more) around 30 creep place and 9 duengons. You don't need to help me bro. just tell me how to fix that im expert in photoshop i will make somehow custom weather myself. i can't just simply trust anybody. i'v worked so much time on my map i dont want anybody steal it
You should turn on the trigger. After the create Weather, you do this trigger,
- Environment - Turn (Last created weather effect) On
Expert you say? Wana do some skins for me then lmao
No, You can't do that, because for one, if he enters the location it has to turn on, if another hero walks in it has to turn on, the point of the matter is that it needs to be on only so long as an hero is in it. You forget entering a region triggers have MANY MANY FLAWS.
Anyway I will fix your trigger my friend.
Possible Bug Prone Conflicts:
- Second City
- Events
- Unit - A unit enters Region 000 <gen>
- Unit - A unit leaves Region 000 <gen>
- Conditions
- ((Triggering unit) is A Hero) Equal to True
- Actions
- -------- Variable 1: RemoveRectLeak = Region --------
- -------- Variable 2: Weather = WeatherEffect + Array So you can use it for multiple locations --------
- -------- Variable 3: Count_Heroes = Keeps track of heroes in the Region and when they leave to properly turn on/off the weather. --------
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Triggering unit) Equal to (Entering unit)
- Then - Actions
- Environment - Turn Weather[1] Off
- Environment - Remove Weather[1]
- Set RemoveRectLeak = Region 000 <gen>
- Environment - Create at RemoveRectLeak the weather effect Rays Of Light
- Set Weather[1] = (Last created weather effect)
- Environment - Turn Weather[1] On
- Set Count_Heroes = (Count_Heroes + 1)
- Custom script: call RemoveRect(udg_RemoveRectLeak)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Triggering unit) Equal to (Leaving unit)
- Count_Heroes Equal to 1
- Then - Actions
- Set Count_Heroes = (Count_Heroes - 1)
- Set IsHeroInArea = False
- Environment - Turn Weather[1] Off
- Environment - Remove Weather[1]
- Else - Actions
- If (Count_Heroes Greater than or equal to 2) then do (Set Count_Heroes = (Count_Heroes - 1)) else do (Do nothing)
>Hero dies inside Region
>Person leaves the game and you remove his hero while he is in the region
>So long as you forget to give -1 to the counter you will end up with it still on.
Info: Personally I hate using direct Enter/Leaving Unit, but tonight im tired and don't feel like its worth making two separated triggers.
Your enter Region weather doesn't need to be directed towards one player, I'm feeling alittle lazy if you truly one effects only one person can see at a time I will do that for you.
Hey bro can you give me the map with this trigger i cant make it! Please?