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I have one question about a spell

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Chouru

C

Chouru

I have some ideas for a few custom spells... and I am wondering if I need triggers to make them.

I want to make a spell that does damage and also prevents the target from regenerating mana. I have almost no experience with the world editor aside from making terrain and simple things like that. I will be able to work through it.. but if I have to use triggers, I need to know, so I can have my friend show me how.

I also want to make a spell just like Flame Strike, but I want the area of effect to be larger, I think there's some value I can change for that, but I am not sure... Help would be appreciated. Thanks in advance.
 
For brilliance aura it would be hard to manage because you wouldn't know the mana regeneration rate of the unit. Try unit something like:

Events-
Every 1 second of game time
Conditions-
Actions-
Mana of (target) to (saved value)

Save a value using a variable when the unit starts the effect of the ability.
 
Wouldn't that give a chance to reduce its mana regeneration to a negative and start reducing instead?
 
If u like to do No regen, just convert the mana regen ability to unit ability and switch numbers to -100 or -1.00 I guess, then order add that ability to the target (after X seconds, remove it). If u like neg regen switch the numbers to more than -1.00
 
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