- Joined
- Jun 14, 2008
- Messages
- 176
I have a questions, this mainly relates to AI/computers in a custom map setting, not melee:
Can AI be done practically in a map that like "Dark Deeds" for example. So lets say I want to make a map like Dark Deeds, and I want to make a computer AI for that map, can it be done practically?
Can an AI be made to build structures, make units, and play in a map like Dark Deeds?
If you played Dark Deeds or played a map similar to it, you'll probably understand my question better but I hope I can describe it to those who haven't.
Note: You can skip below section if you played Dark Deeds or Werewolf or any other game similar to it, I'm just describing the map.
[Dark Deeds Explanation]
Dark Deeds is basically a map where you play as a farmer, you build stuff and build units. One of the farmer is evil, evil means that the farmer will become a Werewolf or have the ability to transform to a vampire at night time.
[End of Dark Deeds Explanation]
Few things to note about Dark Deeds and what I want AI to do:
1. The tech tree for build units/farmers is different from regular WC3. Players gain lumber by gathering it from trees, but they gain gold by building farms which generate gold automatically.
2. Units can be upgraded to better units, by simply clicking on them and clicking on a new unit. Similar to towers upgrading to better towers.
3.The Evil farmer has to manage his units as well as hunting farmers at night, evil must also prevent other farmers from knowing who he is by not transforming back to "human form" nearby other farmers.
4. No one knows who the evil farmer at first. You have to figure out who the evil farmer is.
So I basically want the AI to understand the above, that is:
1. Knowing how to play as the farmer: Building units, structures, and attacking the evil.
2. Knowing how to play the evil: Knowing when to attack and when to run and transform back to a farmer, etc.
Now say I want to make a map like Dark Deeds right, but want to make a good AI/Computer for it. Is it practical(i.e not too hard) and possible?
Can AI be done practically in a map that like "Dark Deeds" for example. So lets say I want to make a map like Dark Deeds, and I want to make a computer AI for that map, can it be done practically?
Can an AI be made to build structures, make units, and play in a map like Dark Deeds?
If you played Dark Deeds or played a map similar to it, you'll probably understand my question better but I hope I can describe it to those who haven't.
Note: You can skip below section if you played Dark Deeds or Werewolf or any other game similar to it, I'm just describing the map.
[Dark Deeds Explanation]
Dark Deeds is basically a map where you play as a farmer, you build stuff and build units. One of the farmer is evil, evil means that the farmer will become a Werewolf or have the ability to transform to a vampire at night time.
[End of Dark Deeds Explanation]
Few things to note about Dark Deeds and what I want AI to do:
1. The tech tree for build units/farmers is different from regular WC3. Players gain lumber by gathering it from trees, but they gain gold by building farms which generate gold automatically.
2. Units can be upgraded to better units, by simply clicking on them and clicking on a new unit. Similar to towers upgrading to better towers.
3.The Evil farmer has to manage his units as well as hunting farmers at night, evil must also prevent other farmers from knowing who he is by not transforming back to "human form" nearby other farmers.
4. No one knows who the evil farmer at first. You have to figure out who the evil farmer is.
So I basically want the AI to understand the above, that is:
1. Knowing how to play as the farmer: Building units, structures, and attacking the evil.
2. Knowing how to play the evil: Knowing when to attack and when to run and transform back to a farmer, etc.
Now say I want to make a map like Dark Deeds right, but want to make a good AI/Computer for it. Is it practical(i.e not too hard) and possible?