Guh, ofc I know the file converter way to make a model use more than one skin. The thing is when I make it, the whole model uses only the first skin! :/
And I did that file converter way only to see if it will work with 2 skins but it didn't. Because much faster than the tutorials is to use Magos's Model Editor, click Texture remove the textures\white.blp, right-click 'n' 'import' the texture files and there you have them no need to make convert to mdl then back to mdx then some other silly wasting the time moves. Your tutos are uselss when this can be done with Magos prog.
But in both cases: how comes I skin with 2 skins a model in milkshape and when I do any of these 2 'use more than one skin' the model in mdx appears in only one of the skins ... when in fact in milskahpe I select 3-4 meshes to be the first skin, remap them, then I select some other few meshes, remap the textures and done- yet when I export and add the textures with magos, mdx has 2 skins but the whoe model is covered by the 1st skin only...
And I did that file converter way only to see if it will work with 2 skins but it didn't. Because much faster than the tutorials is to use Magos's Model Editor, click Texture remove the textures\white.blp, right-click 'n' 'import' the texture files and there you have them no need to make convert to mdl then back to mdx then some other silly wasting the time moves. Your tutos are uselss when this can be done with Magos prog.
But in both cases: how comes I skin with 2 skins a model in milkshape and when I do any of these 2 'use more than one skin' the model in mdx appears in only one of the skins ... when in fact in milskahpe I select 3-4 meshes to be the first skin, remap them, then I select some other few meshes, remap the textures and done- yet when I export and add the textures with magos, mdx has 2 skins but the whoe model is covered by the 1st skin only...
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