- Joined
- Sep 26, 2009
- Messages
- 9,534
Trying to get this work for one of our forumers. I would appreciate someone's effort to help me help him.
He can save his map with all the triggers that I gave him, but he can't load it. I've tried changing up all the questionable areas from the other triggers, but since I don't know much about multiboards I can't tell if there's a problem/problems with these two triggers:
He can save his map with all the triggers that I gave him, but he can't load it. I've tried changing up all the questionable areas from the other triggers, but since I don't know much about multiboards I can't tell if there's a problem/problems with these two triggers:
JASS:
function SetIcon takes integer col, integer row, string s returns nothing
call MultiboardSetItemIconBJ( bj_lastCreatedMultiboard , c , r , s )
endfunction
function SetStyle takes integer col, integer row returns nothing
call MultiboardSetItemStyleBJ( bj_lastCreatedMultiboard, col, row, true, false )
endfunction
function SetColor takes integer col, integer row, real red, real gre, real blu returns nothing
local multiboarditem mbitem = MultiboardGetItem(bj_lastCreatedMultiboard, col - 1, row - 1)
call MultiboardSetItemValueColor(mbitem, red, gre, blu, 255)
call MultiboardReleaseItem(mbitem)
endfunction
function SetValue takes integer col, integer row, string s returns nothing
local multiboarditem mbitem = MultiboardGetItem(bj_lastCreatedMultiboard, col - 1, row - 1)
call MultiboardSetItemValue(mbitem, s)
call MultiboardReleaseItem(mbitem)
endfunction
function MultiboardInit takes nothing returns nothing
local integer index = 2
call CreateMultiboardBJ( 3, 15, "Class: - " )
call MultiboardSetItemWidthBJ( bj_lastCreatedMultiboard, 0, 0, 5.00 ) // Affects all boards
call MultiboardSetItemWidthBJ( bj_lastCreatedMultiboard, 1, 0, 10.00 ) // Affects column 1
// Set colors
call SetColor(1, 1,255,204,204)
call SetColor(1, 9,255,204,204)
call SetColor(2,10, 0,255, 0)
call SetColor(3, 1,255,204,204)
// Set styles to show value but hide icon
call SetStyle(1, 1)
call SetStyle(1, 9)
call SetStyle(1,13)
call SetStyle(2, 0)
call SetStyle(3, 0)
call MultiboardSetItemStyleBJ( bj_lastCreatedMultiboard, 3, 11, true, true )
loop // set values in row 2 to "0"
if index != 9 and index != 13 then
call SetValue(2,index,I2S(0))
endif
set index = index + 1
exitwhen index > 15
endloop
// Materials
call SetValue(1,1,"|cffFFFF00--[Materials]--|r")
call SetValue(1,2,"Metal Scrap")
call SetValue(1,3,"Wood")
call SetValue(1,4,"Resin")
call SetValue(1,5,"Wine")
call SetValue(1,6,"Stone")
call SetValue(1,7,"Sulfer")
call SetValue(1,8,"Gunpowder")
//* Icons *
call SetIcon(1,2,"war3mapImported\\BTNUpgradedPlateBar.blp")
call SetIcon(1,3,"ReplaceableTextures\\CommandButtons\\BTNBundleOfLumber.blp")
call SetIcon(1,4,"ReplaceableTextures\\CommandButtons\\BTNPhilosophersStone.blp")
call SetIcon(1,5,"ReplaceableTextures\\CommandButtons\\BTNShimmerWeed.blp")
call SetIcon(1,6,"war3mapImported\\BTNINV_Stone_13.blp")
call SetIcon(1,7,"ReplaceableTextures\\CommandButtons\\BTNManaFlareOff.blp")
call SetIcon(1,8,"ReplaceableTextures\\CommandButtons\\BTNBarrel.blp")
// Weapons
call SetValue(1, 9,"|cffFFFF00--[Weapons]--|r")
call SetValue(1,10,"Weapon")
call SetValue(1,11,"Ammo")
call SetValue(1,12,"Magazine")
//* Icons *
call SetIcon(1,10,"ReplaceableTextures\\CommandButtons\\BTNDwarvenLongRifle.blp")
call SetIcon(1,11,"war3mapImported\\BTNammo.blp")
call SetIcon(1,12,"war3mapImported\\BTNreload.blp")
// Survival
call SetValue(1,13,"|cffFFFF00--[Survival]--|r")
call SetValue(1,14,"Food")
call SetValue(1,15,"Water")
//* Icons *
call SetIcon(1,14,"ReplaceableTextures\\CommandButtons\\BTNAcorn.blp")
call SetIcon(1,15,"war3mapImported\\BTNWaterOrb.blp")
// Column 3 Items
call SetValue(3, 1,"Max")
call SetValue(3,11,"Coming Soon")
call SetIcon( 3,11,"war3mapImported\\BTNbullet.blp")
call SetValue(3,13,"|cffFFFF00-[Need]-|r")
endfunction
// Initialize multiboard for all players
function InitTrig_HUD1 takes nothing returns nothing
local trigger t = CreateTrigger( )
call TriggerRegisterTimerEvent( t, 1.00, false )
call TriggerAddAction( t, function MultiboardInit )
set t = null
endfunction
JASS:
function DoRefresh takes nothing returns nothing
local integer i = 0
local integer id
loop
set id = GetPlayerId(Player(i))+1
// Begin local code - no net traffic! Do not set variables here. In fact, don't change
// this without talking with me. This local code was causing your crashes until I fixed it.
if GetLocalPlayer() == Player(i) then
// Materials
call SetValue( 2, 2, I2S(udg_MetalScrap[id]) )
call SetValue( 2, 3, I2S(udg_Wood[id]) )
call SetValue( 2, 4, I2S(udg_Resin[id]) )
call SetValue( 2, 5, I2S(udg_Wine[id]) )
call SetValue( 2, 6, I2S(udg_Stone[id]) )
call SetValue( 2, 7, I2S(udg_Sulfur[id]) )
call SetValue( 2, 8, I2S(udg_Gunpowder[id]) )
// Weapons
call SetValue( 2, 10, udg_Weapon[id] )
call SetValue( 2, 11, I2S(udg_Ammo[id]) )
call SetValue( 3, 11, udg_AmmoType[id] )
call SetValue( 2, 12, I2S(udg_Magazine[id]) )
call SetValue( 3, 12, I2S(udg_MaxMag[id]) )
// Survival
call SetValue( 2, 14, I2S(udg_Food[id]) )
call SetValue( 2, 15, I2S(udg_Water[id]) )
call SetValue( 3, 14, I2S(udg_Hunger[id]) )
call SetValue( 3, 15, I2S(udg_Thirst[id]) )
// Too much hunger?
if udg_Hunger[id] >= 80 then
call SetColor( 3, 14, 255, 0, 0 )
else
call SetColor( 3, 14, 255, 255, 255 )
endif
// Too much thirst?
if udg_Thirst[id] >= 80 then
call SetColor( 3, 15, 255, 0, 0 )
else
call SetColor( 3, 15, 255, 255, 255 )
endif
endif // End local code.
set i = i + 1
exitwhen i > 8
endloop
endfunction
//Initialize Refreshing Slots trigger
function InitTrig_HUD1_refresh takes nothing returns nothing
set gg_trg_HUD1_refresh = CreateTrigger( )
call TriggerRegisterTimerEvent( gg_trg_HUD1_refresh, 0.20, true )
call TriggerAddAction( gg_trg_HUD1_refresh, function DoRefresh )
endfunction