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I am making an Map and i always Get gg_trg_inits_02_Units Error

Level 13
Joined
Aug 18, 2024
Messages
209
So i am New to Hive i dont use Reforged i use the Original Warcraft 3 RoC and Frozen Throne

So basically I am currently Working on an Reign of Chaos Exodus Of The Horde Revamp

And i done Prologue01 and 02 Now i am Trying to Edit the Demo03 Chapter from The Warcraft 3 Demo build The Third chapter is called "Riders Of the Storm"

And now when i make like an Custom Unit or Place an Unit i They just Send me Message of Turning off The Function Init 02 Units error

and now i am sick of this Error can somebody tell to how to fix this or just make riders of the storm and rest of the Demo chapters not Showing this Error

pls i am so tired of this Error

Thanks for Reading -SebaTheLord
 
Last edited:
Level 5
Joined
Jun 12, 2018
Messages
149
Maybe it's a general compilation problem, have you tried to enable JassHelper in the WE ?

WE.png
 

Uncle

Warcraft Moderator
Level 73
Joined
Aug 10, 2018
Messages
7,877
i could show you how the broken gameplay would look that disabled the trigger could look like but i dont have any film recording app
 

Rheiko

Spell Reviewer
Level 27
Joined
Aug 27, 2013
Messages
4,214
@Rheiko I DONT KNOW HOW TO DO THAT
There, click on the link that @Uncle provided earlier. Just follow the instruction there and post the triggers here.
 

Chaosy

Tutorial Reviewer
Level 41
Joined
Jun 9, 2011
Messages
13,239
@Rheiko nah you dont get it I WANT SOMEONE SEE THE ERROR IN ACTION AND YOU WILL SEE WHAT ERROR I MEAN
It is in your best interest to make it easier for someone to help, the least you can do is it make it convenient for them.

I mean you don't have to, obviously, just saying you'll get more interested people.
 

Rheiko

Spell Reviewer
Level 27
Joined
Aug 27, 2013
Messages
4,214
We are trying to help you out, here. So please be patient and provide us with some more information.
As I said earlier, I cannot download the files from the link you provided earlier and you used external link (mediafire) to share your files. While it is not a big problem to some, some people may hesitate to download files from external link as its safety is not assured.
So, instead of doing that, please attach your map here on your post and/or upload your video to YouTube and set the privacy to unlisted so that only we, whom you share the link with, can see the video.

If you are confused as to how to attach your map onto your post, you can see my screenshot below for reference:
1724404960676.png

click on that "Attach files" button and choose your map file, then you can click on "Post reply" button to reply to this thread.

I hope my instruction is clear.
 

Rheiko

Spell Reviewer
Level 27
Joined
Aug 27, 2013
Messages
4,214
Since you seem to have a hard time to post the triggers here, I'll just do it for you. (Just this once, aight?)
  • Init 02 Units
    • Events
    • Conditions
    • Actions
      • -------- Heroes --------
      • Trigger - Run Load Heroes <gen> (checking conditions)
      • Hero - Make AP1_Player Heroes gain 40.00% experience from future kills
      • Set Archmage = Archmage 0144 <gen>
      • -------- Orc Units --------
      • Set Grunt01 = Grunt 0053 <gen>
      • Set Raider01 = Raider 0022 <gen>
      • Set Peon01 = Peon 0011 <gen>
      • Unit - Set Peon01 movement speed to 150.00
      • Set Peon02 = Peon 0014 <gen>
      • Unit - Set Peon02 movement speed to 150.00
      • Set Shaman01 = Shaman 0054 <gen>
      • Set Shaman02 = Shaman 0083 <gen>
      • -------- Human Units --------
      • Set HumanOutpost = (Units in HumanOutpost <gen> matching (((Owner of (Matching unit)) Equal to P02_Humans) and (((Matching unit) is A structure) Equal to True)))
      • Set Footman01 = Footman 0052 <gen>
      • Set Footman03 = Footman 0130 <gen>
      • Set FootmanAttackGroup01 = (Units in FootmanAttackGroup01 <gen>)
      • Set FootmanAttackGroup02 = (Units in FootmanAttackGroup02 <gen>)
      • -------- Troll Units --------
      • Set FountainTroll = Troll Headhunter 0038 <gen>
      • Unit - Make FountainTroll Invulnerable
      • Set Troll01 = Troll Headhunter 0103 <gen>
      • Set Troll03 = Troll Headhunter 0119 <gen>
      • -------- Middle Trolls Rescuable --------
      • Unit - Make Troll Headhunter 0119 <gen> Rescuable by APG1_Player
      • Unit - Make Troll Headhunter 0088 <gen> Rescuable by APG1_Player
      • -------- Bottom Left Trolls Rescuable --------
      • Unit - Make Troll Headhunter 0102 <gen> Rescuable by APG1_Player
      • Unit - Make Troll Headhunter 0103 <gen> Rescuable by APG1_Player
      • -------- Top Right Trolls Rescuable --------
      • Unit - Make Troll Headhunter 0089 <gen> Rescuable by APG1_Player
      • -------- Quest Items --------
      • Set ItemSeed = gg_item_I000_0111
      • Item - Make ItemSeed Invulnerable
      • Set ItemVine = gg_item_I001_0112
      • Item - Make ItemVine Invulnerable
      • -------- Creeps --------
      • -------- AI IGNORE --------
      • AI - Ignore Footman 0052 <gen>'s guard position
      • AI - Ignore Footman 0130 <gen>'s guard position
      • AI - Ignore Footman 0139 <gen>'s guard position
      • AI - Ignore Footman 0138 <gen>'s guard position
      • AI - Ignore Priest 0140 <gen>'s guard position
      • AI - Ignore Rifleman 0062 <gen>'s guard position
      • AI - Ignore Rifleman 0090 <gen>'s guard position
      • AI - Ignore Footman 0092 <gen>'s guard position
      • AI - Ignore Footman 0101 <gen>'s guard position
      • AI - Ignore Rifleman 0097 <gen>'s guard position
      • -------- Widescreen Fix --------
      • Set hide_ws1 = (Units in VictoryMurlocGroupCreationSpot <gen>)
      • Set hide_ws2 = (Units in FootmanAttackGroup02 <gen>)
Now if you look at "Quest Items", you can see "ItemSeed" and "ItemVine" variables are missing their references. In order to fix this, you need to create new items in object editor to replace those references by assigning them to each of the variables. Or you can just remove the quest if you don't want to bother with it. When you're done, re-check the enable button at the top.

Also, you should try to fix it yourself because we might have different versions of the game and if the map is saved with the newer version of world editor, you will not be able to open it with the older version.
 
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