- Joined
- Sep 24, 2017
- Messages
- 150
It's great to see someone else who's enthusiastic for boats in wc3 melee. Some might tell you that boats have no place in melee but don't let your spirits down, if it weren't for boat maps gaining traction in both contests and tournaments, we wouldn't have ever seen them in the patch notes.
Your maps have really solid boatplay in mind. However, I feel like the ground layout is lacking a bit. It feels too big for 1v1, more so since the middle is unaccesible by ground forces. The distances between some stuff could be smaller. The area behind the base feels redundant with the somewhat safe red and orange camps. And the goblin shop is also somewhat peculiar. The creep routes feel weird.
This layout in particular reminds me of an AoM or AoE map, I think it could work pretty well in wc3, but it would need many tweaks since it practically splits the map in two halves if the players refuse to use boats. If the ground part of the map was better, this would be a very solid boat map imo.
Your maps have really solid boatplay in mind. However, I feel like the ground layout is lacking a bit. It feels too big for 1v1, more so since the middle is unaccesible by ground forces. The distances between some stuff could be smaller. The area behind the base feels redundant with the somewhat safe red and orange camps. And the goblin shop is also somewhat peculiar. The creep routes feel weird.
This layout in particular reminds me of an AoM or AoE map, I think it could work pretty well in wc3, but it would need many tweaks since it practically splits the map in two halves if the players refuse to use boats. If the ground part of the map was better, this would be a very solid boat map imo.