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HVSO Allstars v1.6e

Submitted by HIGH_WAR_LORD
This bundle is marked as approved. It works and satisfies the submission rules.
HVSO Allstars 1.6e

Map Info

HVSO Allstars™ is a Fast-Paced Multiplayer Online Battle Arena, each player will be allowed to choose 1 hero from either The Alliance's Tavern or The Horde's Tavern. This map is playedstyle is like Heroes of the Storm combined with Defense of the Ancients.

Features
- A Powerful Angel will spawn for each team 15 minutes after the Brawl has started behind each team's Barracks, help your Team's Angel to defeat the opponent's so that it can help you push your enemy's structure faster ! The faster your enemy's Angel is defeated, the less your Team's Angel will receive damage.
- Slay The Master Swordsman/Grunt that can be found in each side's top corner and every member of your team will receive 5000 golds each and they will drop 1 of the 4 Legendary Items !
- Use the teleporter that can be found at your base near the fountain to move to the battleground quickly, but beware of enemies that are camping the warp zone so better ask for supports to place a ward there.
- Brawls will be held every 30 minutes of the game, the remaining alive players will receive 5000 Golds and heroes that die just before the Brawl is started will not join the Brawl.
Note that creeps will still keep attacking and heroes who die during the brawl will be able to move after they respawn.

Pro Tips

- Always purchase a Boot of Speed if you aren't a Support at the beginning of the Game !
- Always purchase a Pack of Sentry Wards ( To give your allies Vision and make them feel safer ) and a Potion of Haste ( To Boost your ally's MS for some seconds ) at the beginning of the Game !
- Always purchase The Scepter of Healing whatever Hero you are playing !


Change Log
- Removed Scout Towers
- Removed Jungle Passage
- Added Base Teleporter at the Jungle
- Re-balanced all heroes
- Added Staff of Eternal Darkness


Credits to :

-nGY
-Hanza-Ru
-InfernalTater
-UgoUgo
-Juan_Ann
-Marcos DAB
-BLazeKraze
-TheKaldorei
-Tauer
-Sephiroth_VII
-Taylor_Mouse
-Mythic
-Shyrony
-Stefan.K
-expresso
-Tarrasque
-Direfury
-Deolrin, FrIkY
-Fei~jin-
-Direfury
-Mr.goblin
-Killcide


Link to Download older versions :

HVSO Allstars v1.6a Alpha 1
HVSO Allstars v1.6a Alpha 2
HVSO Allstars v1.6a Alpha 3
HVSO Allstars v1.6b
HVSO Allstars v1.6c v2
HVSO Allstars v1.6d v2

Guides to play this map :
HVSOAllstars Wiki
Previews
Contents

HVSO Allstars v1.6e (Map)

  1. HIGH_WAR_LORD

    HIGH_WAR_LORD

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    updated to hvso 1.6d
     
  2. Alxen345

    Alxen345

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    Grand Review Exchange. Long time ago I exchanged review with you on our mods. WoS II isn't on Hive anymore. Since I already reviewed your mod, you are responsible for doing the same to my new AoS , League of Kalimdor (LoK)
     
  3. HIGH_WAR_LORD

    HIGH_WAR_LORD

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    Alright will do it asap
     
  4. Alxen345

    Alxen345

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    Cool! Thanks! :)
     
  5. HIGH_WAR_LORD

    HIGH_WAR_LORD

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    quick edit
     
  6. HIGH_WAR_LORD

    HIGH_WAR_LORD

    Joined:
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    updated to 1.6d v2
     
  7. HIGH_WAR_LORD

    HIGH_WAR_LORD

    Joined:
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    updated to v1.6e
     
  8. HIGH_WAR_LORD

    HIGH_WAR_LORD

    Joined:
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    quick update fix major bugs like creep stuck
     
  9. Lord Siler

    Lord Siler

    Joined:
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    decent map 4/5
     
  10. Rufus

    Rufus

    Joined:
    Oct 2, 2011
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    Here's my review from The Grand Review Exchange. :)

    I played as the firelord first.
    -I dig the short summary of each heor in their tooltip. however, the "Choose (name here)" in the beginning of each text could be removed.
    -The firelord was really strong, and leveled really fast. Perhaps i leveled gfaast becuiase I was alone in lane though.
    -The ability when the firelord calls down three meteors delas damage before the meteors land, which is a bit ugly.
    -I love that all abilities have the proper hotkeys!
    -My ultimate (as firelord) was not as strong as my second ability.
    -The orc watchtowers fires spectral birds rather than arrows. Seems a bit weird to me.
    -The first time i died, I lost loads of gold. I didn't see how much it was before, but it was at least 1500, and it got reduced to 179.
    -The teleport to the shop is placed in a weird position, I think.
    -Thge third ability of the firlord had really short cooldown, so I could have my damage boost on permanetly, which is really powerful.
    -Archers have longer range than the second set of towers.
    -The second set of turrets have howl of terror as attack missile. That is a bit strange.
    -The items doesn't seem very balanced, and provides huge powerspikes when you buy them. Staff of radiation boosted attack by 60 + dealing 60 damage to all targets in a pretty large area. Really strong, I'd say.
    -There is no death timer, so you don't know when you are going to respawn.
    -The shops weren't very aesthetic, and felt almost random.
    -The towers are too powerful, and the creeps to weak, I reckon.
    -There are a lot of random lined-up buildings in the bases. Doesn't say what they do, and they aren't very good-looking either.
    -Sobi mask provides +1 mana regenration, which is barely noticable in comparison to my already huge mana regen.
    -The mountain inhabitants / Creeps are pretty weak for the gold reward they provide.
    -Later in the game, the meteor shower didn't always enable the second abaility, giving you an attack damage boost.
    -I could stand behind the fortress, out of its range and attack it without having to worry about the towers in front of it.
    -You can really spam abilities with the firelord, which may be fun, but is also powerful.

    Then I played as Samuro (blademaster)
    -The blademaster has an ability taht gives 0.01 chance of killing an unit instantly. That is too weak to even be useful.
    -The creeps attack and armor or health does not increase over time. This makes them really strong early, and useless late game.
    -The blademaster have huge mana costs for a non-intelligence hero. Impossible to use properly.
    -The health potion must be targeted on the hero. It would make more sense if you just clicked it to heal yourself.
    -180 seconds cooldown on mirror image is damn high!
    -Terrain is very plain and lacks doodads and variation.
    -When I died here the first time, I lost all my gold.

    There are many balancing things to fix in this map, aswell as a lot more upgrades to the terrain.
    The abilities looks awesome, but they are often under or overpowered.
    Hotkeys on all hero abilities aswell as good descriptive tooltips is a big plus for this map. I really liked that.

    You have a nice foundation for a map, and you need to work on some balance and visual changes to make it really good. :)
     
    Last edited: Apr 28, 2017
  11. HIGH_WAR_LORD

    HIGH_WAR_LORD

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    i will remove the choose tooltip next version and the meteor animation and yes I made the ranged creeps more then the towers on purpose.
    Samuro's 1 hit k.o will be buffed to 2% on the next version or maybe its too much? idk lol
    I will work on the creeps too and when you die here you will lose 600 - 900 golds