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Human Wonder/Temple by TimeCard

This is Human Wonder/Temple Special Building.

(This did not need to modify null value.)
MinimumExtent { 3.40282e+038, 3.40282e+038, 3.40282e+038 },
MaximumExtent { -3.40282e+038, -3.40282e+038, -3.40282e+038 },
(I hope you were aware of this Function.)

Anyone is free to assign it to the map.

[[Recommend Stats]]

Title Unit ArcaneObservatory

pathTex 16x16Simple
buildingShadow Keep
Previews
Contents

HumanTemple.blp (Texture)

HumanTemple.mdx (Model)

HumanTempleIcons (Icon)

Reviews
ILH
ILH
The wrapping on the second wall layer could be improved, but otherwise a good castle model. Changes made. Works in-game. Approved!
Level 4
Joined
Dec 28, 2023
Messages
6
Interesting architecture. A bit crude & high filesize but promising.
Towers would benefit from being bigger, or the gate smaller.
I think the custom texture is useless since most of it might come from ingame ones.
It was to reduce comprehensive complexity that we created with one customized texture.
Neat. I know this was intended as a grand AoE-style Wonder, but it feels relatively simple/small; that being said, still seems pretty useful as an Alliance building.

Would love to see a Stand Work for added utility.
This building didn't feel the need for stand work.
 
It was to reduce comprehensive complexity that we created with one customized texture.
As far as I know, no matter if it comes from 1 or 100 textures it has the same result.
Of course it's a bit more complex to make, but in the end we save filespace with no extra performance cost.
 
Level 4
Joined
Dec 28, 2023
Messages
6
Please recalculate the extents to fix the issues detected by Sanity Checker.
Don't you know? the problem value is null, there is no need to modify it otherwise. Blizzard also used this value.
MinimumExtent { 3.40282e+038, 3.40282e+038, 3.40282e+038 },
MaximumExtent { -3.40282e+038, -3.40282e+038, -3.40282e+038 },
 
Last edited:
Don't you know? the problem value is null, there is no need to modify it otherwise. Blizzard also used this value.
MinimumExtent { 3.40282e+038, 3.40282e+038, 3.40282e+038 },
MaximumExtent { -3.40282e+038, -3.40282e+038, -3.40282e+038 },
Just because blizzard did that doesn't mean it is correct though. They made a lot of mistakes in many models.
Newer versions of the game or WE might have problems with it, there might be even some odd bug with in-game models too.
 
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